Angelo diLucci | |
Portrayed By | Sagi Kalev |
---|---|
Gender | Male |
Date of Birth | August 12, 1981 |
Age | 28 |
Zodiac Sign | Leo |
Aliases | Ange |
Place of Birth | Montauk Point, LI, NYC |
Current Location | NYC |
Occupation | PA at Barnes Academy |
Known Relatives | f:Raphael diLucci, m:Janice O'Donnell diLucci (div) |
Significant Other | None at this time |
Identity | powers are secret |
Known Abilities | Living Light powering magical healing, defense, and flight |
First Appearance | ??? |
I ain't no angel, really. I'm just drawn that way.
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Table of Contents
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Theme Song
Quotes
- I ain't said nuthin' yet.
Trivia
- Middle name is Raphael. He doesn't use it because he hates his dad.
- Angelo's hair was red-brown before it got bleached white by the Light.
History
Angelo diLucci, yeah, whadda moniker, eh? So I was born here, Lon Gailand. Yeah, Long Island, sure, but its fun ta ezzajerate for tha turistas, bro.
OH, OK, I'll do this straight.
Hee. I said straight.
Wut?
OK, take 3 then.
Born August 12th, 1981, on Long Island all the way out. ALL the way. Ma went into labor at work. She was early. She worked as a cashier in that park thing out at Montauk Point, and I got born before they could get an ambulance out there. I was a kinda frail kid. Ma lived with Gramma Roy, who was my father's mother. He was some kind of a business guy, spent a lot of time in Nigeria. Oh yeah, you maybe can't tell without the photo but he was black. 1/4 black, but hey, in the USA, any black is all black, right? I got this permanent tan and not much else off him. The red hair and all the rest? That came from Ma's side of the family. Course it ain't red now, you'll find out why in a bit.
Where was I? Oh. Dad. Not around much. Never really bonded with him. Ma, kinda got along better with Gramma Roy than with her own folks, who disowned her, and wouldn't talk to Gramma Roy. Sad that they still have that kinda prejudice huh?
So I was a weak, sick kid for my first ten years. Got along OK in school but got beat up a bit cause I was smaller. But when I was eight, this would be July 1989, Ma moved out to Jersey, took Gramma Roy along cause Dear Dad sold the house we lived in. Ma was good as a huckster but not much else, so we ended up us doing the Ren Faire circuit for a couple years, going camp to camp, then staying with friends. The exercise and stuff was good for me, I slowly got stronger and one of the "knights" got tired of me pesterin' him so I was made his "squire in training" and had to lug his armor around. When I didn't complain, they decided to teach me how to fight with the foam weapons, not the real armor and fake weapon stuff. So I learned how to do English Quarterstaff (got a buck and a quarter staff but nobody would tell me what that meant until I saw the cartoon myself) and I kept it up. It turned out pretty useful in school, nobody expected it.
This kinda went on up until Gramma Roy got fed up and made Dad buy a real house again. Cost a small fortune, but it was 1990 and Desert Storm meant Dad was makin' money off his government contracts so we were set for a while. But then in 1992 just before Thanksgiving, Gramma Roy collapsed, heart attack. Ma called 911, and I mostly remember the EMT and the firemen saving her life. She was back, and I had a new kinda hero. I suprised Ma by stickin' with it too. Found out what was needed to be a fireman, to be an EMT, all that stuff, and started training physically. When I was 11 I was running, lifting weights, still did the quarterstaff workout for flexibility, got to be pretty good. Course puberty hit soon after that and the puberty fairy blessed me pretty good, but the tall fairy skipped the place, so I was like 5'5" and gettin' a build like a brick wall. A short brick wall. I was focusing on school mostly, but I did have my share of girlfriends. And a boyfriend or two that I din't take home to Gramma Roy because, hello, heart attack, who wanted to give her another one?
I was careful though. NEVER did anything without barriers and stuff, not just fear of pregnancy with the ladies. I did my reading, I knew about the diseases. Had my fair share of fun and more though.
Yeah. Turns out I coulda just told Gramma; it was why Dear Dad was never at home. Ma was his one test drive to see whether he liked the girls, and no sir, he did not. On the day I turned 18, he no longer had to pay child support and he could not divorce Ma fast enough. And yay, Ma found out about me and my boy-that-month the day after the papers got served. She wouldn't talk to me for weeks, even after the funeral. Cause Gramma Roy's second heart attack, she never did wake up from it. Lasted a week in hospital.
Oh, and who wanted to give Gramma Roy a heart attack? Dear Dad, maybe, cause he didn't show up when his little divorce bombshell landed and set it off. Course, working where he did, contacts he had, it wasn't really smart to be an out gay man. Even if she wasn't talking to me, Ma still blackmailed him into paying for my college. Dad sent his lawyer to try to break the will, but that didn't work cause Gramma Roy had done a end-run with her own lawyers and most if it was joint-accounts with Ma. And Gramma Roy left HER the house, and left ME a letter sayin' she already knew about the boys and it didn't matter. She still loved me.
I wasn't there to try and save her from that second heart attack … we were in Massachussets doin' a faire, Gramma was alone at home when she got the news from Dad who couldn't be bothered to come to her funeral. I hope he feels guilty about it.
So the other thing? Gramma left me a trust fund. Not huge, just a couple CDs that I couldn't use until I graduated. Or, could use to pay for college.
So, whatevah. I cut Dad off without another word an' went into med school. Couldn't make the grades for that. I mean, I was OK, but not good enough ta get post-grad … so I set up to be a fireman or an EMT, and got a job driving ambulance on my 22nd birthday.
It was a pretty good life. Moved back in with Ma, cause she caught some kinda chronic thing, lupus I guess, and I could watch her, make sure she was OK.
Mom finally forgave me for havin' boyfriends and girlfriends but not getting serious Still moans about grandkids of her own. I didn't want to tie down, still don't. I had a life I was makin'. Training, driving, studying off an on to see if I could get into med school again. And I was always, always playin' it safe. And it was a new century. Then the planes hit. 9/11. I was there, sure, shuttlin' people, just like every other EMT who could get there, I mean… It was … OK, I knew I coulda done more if I had better skills. I had a wakeup. I went back to school. Used some more of Gramma's trust fund, and … sure I couldn't be a doctor, but I could be a PA, physician's assistant. So I did. That took me three years.
When I got my Masters, I went to work for a clinic in Chelsea. Which, I might add, got me into the gym again, big-time. Cause some of the boys coming into the clinic … made me feel little and weak. Got into the culture there. Got big. Still dated a few women but for a while lately, Saturday night I would find my boi-du-nuit and we would go play … and I was always careful, before we even started, made sure he knew I wasn't about to do anything without a wrapper. So last year, on my birthday, I went out drinking, and my safety man went off with this enormous trannie, I shoulda gone home but by this time I was into this long, lean, whipcord twink who was all over my muscles … I don't even remember his name. That bad? Well, he said it was Thaddeus but I saw his license when we went into Club Thud, and it wasn't Thaddeus on there. And he answered to any name I used. He said it didn't matter to him. And I wasn't using MY real name either, which was stupid. I was Mario. Yeah, right, like the video game. But without the stupid mo-stache an' hat.
So I remember him sayin' my back looked like wings, it was so broad, and I should get it inked. Well, like I said, I was drunk and stupid and I am pretty sure he, or somebody, had slipped me a roofie, cause I just couldn't deny him anything. And he was drunk too. We ended up staggering into a tattoo place, and I remember looking at design stuff, and there was this one design. Angel wings, kind of a tribal thing, they were made out of these weird letters that didn't look like anything I ever saw. Big enough to cover my whole upper back, sorta spread out. The tips would just swoop over the top of my delts and down the middle of the triceps. The ink man said he would do it but I had to buy the set. Wasn't that much of a deal, two ankhs, for the inside of each wrist, and an Eye of Ra, which could go anywhere but I decided, chest, cause it would fit well there over the sternum. I wasn't caring at that point, spent my birthday gift money. Didn't need that motorcycle I was lookin' at, anyway, right?
I don't remember how long it took. The ink went on, he picked a white ink because I got this dark cocoa tan and he said it would look better. He was lying, the white ink is barely visible when it ain't lit up. But at that point I was doin' almost anything anyone told me to do. I was trippin. He did the wings and I was gettin' off on the endorphin rush. He did the ankhs, one per wrist, and I remember boi-du-nuit saying something about how fast it was going, how he was trying to pick out a design, but he didn't know what he wanted. I didn't really care, I was in that happy sparkling place where the needles an' the ink, and probably the rohypnol, sent me.
But I remember what happened when the ink-man filled in the last letter of the last character in the Eye.
LIGHT. So freakin' intense, exploded in my head. I grabbed the ink-man, with my left hand, and the boi with my right, cause they were right there… and the light poured through me, pulsing, FWASH. FLASH.
I was insta-sober. Whatever was extra in the drinks? burned away in the light. My sore throat that I was coming down with? Gone.
The boi was suddenly sober too, I could see it in his eyes, and then they rolled back in his head and he passed out with this big happy smile.
Ink-man, he had tracks on his arms, I saw them now that I was paying attention.
Another two pulses and they went away, totally gone. I felt like I was somehow getting in that whole workout I had missed earlier but was also dizzy.
So I let go. The light died down, the ankhs an the eye, still glowin' but not like they had. Ink-man was staring at me like I had a second head growing out of my shoulders, which I do not.
Boi-du-nuit? Unconscious. I didn't know it before but he had AIDS … and a couple other things that had burned away. I could … feel it. See it, something. He was using 'roids and the gym and the drug cocktail to keep it at bay. It was … not quite gone. In remission, now, though. Knocked down to nearly gone but it was still there. Stunned. But I knew it could come back. Somehow. So I touched him again. The ankhs inside my wrists , the eye on my chest, lit up like the sun again. I saw in the mirror that there were wings, giant ghost wings made out of light, peeling free of my back and spreading out over the room. My eyes were glowing too. And my hair was white. Like a halo.
I felt the pulse again, radiating from where my hands touched his body. FWASH pause FWASH and … it was gone. All of it. Burned away.
And I was me again. I felt like I had just done my second set on the squat bar. Wiped. My eyes were back, sorta pale yellow colored instead of brown. My hair was still bright white, too. Has been, ever since. Got shit about it at work. I can dye it but the second I light up? BOOSH! white hair again.
Next day I went back. Ink-man was packing up. Boi-du-nuit had gone home in the morning, he didn't remember much about the night at all, but he loved the ink. It wasn't glowing in the morning, just white, kinda hard to see on my skin, go figure. I wondered about that whole night, afterward. Someone random-dosing with rohypnol around at the club? Wouldn't be the first time. Stupid people are stupid, stupid drug people are dangerous.
Ink-man? He wasn't grateful. He was … more pissed off than anything else.
Told me it was a practical joke by his college roommate, some druid wanna-be who sends him a sheet of designs sometimes.
As he was sober this time, he said the language was Enochian, the writing of the angels. Not that lumpy boxy stuff they call ge'ez, this was more primitive, but more elongated.
It wasn't a language Ink-man had ever been able to learn, and the designs, he just said he studied some of it and he didn't have the "gift" like his roomie.
Who had, apparently, sent him this thing wrapped up in some kinda, geasa, he called it. Spell that kept him from noticing what it was until he put it on someone.
The designs, a spell, binding me to something they called the Living Light.
He couldn't tell me what all it would do, but he figured … the ankhs were for healing and protection. The eye, for perception. The wings were to defend, oh yeah, and fly. That part, I loved it. Flying is almost as good as sex, y'know?
Pretty much already had figured that stuff out myself, though. When I really light up, I can read them for myself. But I didn't tell him that. I could tell looking at him, by the end of the week he'd have tracks down his arms again, by the end of the month, he'd have all the diseases back. He wanted them. Light couldn't touch his darkness.
He was gone the next day. Boi-du-nuit hasn't been back either. I hope he's more careful than he was before. I told him while he was getting dressed, to go get his T-Cell counts checked before he did anything else. Dunno if he listened.
During the recent Inferno events, a clinic in Chelsea was protected from demons by what some people called an Angel of Light.
It drove the creatures away with a glowing staff, keeping the refugees safe and leading them to the nearest church. The being was seen several more times, escorting people to safe havens.
Police and other agencies have been investigating, starting with the records for the clinic.
Powers and Abilities
- Living Light Conduit
- Body Optimization
- First Tattoo: Wings of Light
- Second and Third Tattoos: Ankhs
- Fourth Tattoo: Eye of Ra
- Skills and Talents
Marked with magical ink in spell patterns that make him a vessel and conduit for the Living Light, a powerful source of pure life energy. Besides granting him some general body optimizations, the Living Light powers his flight, defense and perception (but do not directly provide those abilities). Healing is provided by the Light but focussed by the spells, which allows it to be stronger than what's been seen in earlier Living Light wielders. It also provides the "life support" in its primary manifestation.
Usually seen paired and opposed to the DarkForce, which has its own dimension. In this game, Living Light is defined as a point-source of pure life-energy rather than a dimension, and does not grant teleportation for that reason - it's constantly pushing OUT while the DarkForce is like an enormous boggy drain sucking things into it and it leaks, so you can get in and out.
By an act of will, he can invoke the power in the inked designs, opening the conduit and gaining access to the powers scribed in the designs. He cannot, and might never, be able to activate them separately. He can cause them to simply light up (a faint glow that might be missed in bright daylight, activating passive powers) or to go into full power. When fully active, his eyes and hair glow with yellow-white light, the tattoos glow brightly enough to illuminate an area over 10 meters, and the wings peel free from his back, standing out in outlines of light. He can sustain this voluntary activation for as long as he needs to, but see the "Healing" tab for limitations on that power.
The tattoos will light up whenever he is injured, severely stressed, emotionally intense, or aware that he is being attacked physically. He can turn this off but only with effort and it will still override if he takes an injury that could be life-threatening. This activates the low-level regeneration effect. If he does not have it at least lit, he doesn't regenerate.
The Living Light conduit grants him some physical improvements by just being there, in the area of agility, dexterity, physical endurance and recovery.
In addition, the ink patterns draw on the Living Light to power magical flight, senses, defensive powers, and healing.
Living Light life-energy enhances his body with its presence, optimizing it. He has improved recovery, stamina, health, agility.
Before the conduit, as a bodybuilder, he was quite strong, at 5'5", 225#. To simplify this to a single number, he could lift and carry perhaps 750 pounds if he were using a proper harness or pack.
After the conduit, he began to grow more mass, and commensurate strength, because of the improved recovery. Now, at 5'5" 240# he can lift and carry perhaps 1200 pounds with a proper harness or pack.
He only needs to train once or twice a week to maintain his strength, as long as he uses the healing pulse on someone else at least twice a week. This is almost guaranteed to happen. Training to improve further is not effective. His body is already at peak.
Because of this strength he has slightly increased durability. He can take an impact the equivalent of a one-ton punch without being killed, though it would likely throw him some distance back. And (not unlike policeman/bodybuilder Serge Oliva did several times) he could shrug off a .22 caliber handgun bullet to the chest with just a bruise or a minor puncture.
Angelo's stamina is greatly improved. He can go without sleep for a week, and can normally live only 2 hours of sleep if he wants to. (Though he needs more than that at least twice a week, because he needs to dream. He still tries to get 5-8 hours, when he can.) He can run a marathon without slowing, and with his build, that's really unusual. Speaking of running, he can sprint, reaching a speed of 30MPH in 3 seconds and continuing at that speed for up to 90 seconds before he has to slow. He can "cruise along" at about 18MPH indefinitely.
He can also do feats of dexterity and agility which weren't remotely possible for his slower reflexes before: things like free-running and gymnastic acrobatics. Generally he can see something done, and replicate it, if it's within the limits of his body, but this isn't "photographic" reflexes; he doesn't exactly replicate the movements and styles and he does have to practice to get skilled.
His flexibility has also been enhanced, so he can move and turn without being "muscle-bound". He can clasp his hands behind his back from top to bottom, do full splits, etc.
His health and disease resistance are high-range of normal, without invoking regeneration.
His senses have all been improved and repaired; he has 20/15 vision for distance, can see clearly at short range, can hear slightly above and below human normal ranges without any dropoffs, can taste and sniff as effectively as most humans who have never been exposed to stinky polluted air; his senses of balance, touch, and so forth are all extremely keen. While this means he CAN be temporarily "flashed" by excessive input, he recovers within seconds, and if he expects it, can resist the shock-and-dismay which would delay his actions until recovered.
While the conduit is open (any tattoos lit up) he has Life Support. He can survive without food or water while the conduit is open. He can hold his breath for up to 10 minutes before it becomes overwhelming and he blacks out. He does still need the minimal 2 hours sleep though. The conduit WILL close when he's asleep IF he is not in danger.
Magical flight, with magical power to defend
The design: a pair of intricately designed wings in a yellow-white ink covers his entire upper and middle back, reaching along the shoulders to the center of his triceps, anchoring at the rhomboid muscle in his mid-back between scapula and spine. The lines of the tattoo are magical words written in an ancient language, individual feathers each a phrase of the spell. With them, he can fly. The flight and defensive powers are ALL magical in origin.
The surplus of Living Light granted by the Conduit provides the energy used to power this spell, but the spell provides the effects. Because of this, the wings light up when being activated.
With them, he can also defend himself and others, but the spell does not grant him great offensive power. Passively powered it grants him the ability to light up his weapon and create simple shields. Larger shields, or flying will require fully unfurling the wings; they come loose from his back and arms (remaining anchored at the middle) and extend out when this happens.
With wings spread, he can hover, or fly at speeds up to 100MPH, accelerating to speed within 3 seconds, decelerating within 4. He can carry and fly with a weight equal to what he can lift. If he is completely loaded, he moves at half his best speed. Anyone he carries is protected from the shocks of movement and from noise, friction, etc, until he lets them go.
(Speed is skill-limited, to a point. Over time he may improve.)
While the wings are extended he can sense incoming physical hazards and (unless restrained) react to them as if he had 1-2 seconds' warning. This is useful about half the time, since he's generally only REALLY going to need it when there's enough going on that he still can't react to everything. This comes from the spell that provides him warning to deal with hazards at the speed he can fly, combined with the agility increase caused by the Living Light.
He has a defensive shield (the spell pattern is the Dr. Strange classic Shield of the Seraphim) which can deflect magical and energy attacks with an effective force of up to 30 tons, and can block physical impacts with an effective force of up to 20 tons. <green color added for emphasis, this was there already but got missed> It appears as a 3-foot disk of light emanating from his flat, interposing palm OR from the tip of his staff if he has one, and uses it to interpose, and the shield lasts for only as long as he concentrates on using it as a defense. For all-out defense, he can make it a dome (sphere) to protect himself and others, up to 10 feet diameter, and can move normally but cannot do anything that will interfere with his concentration while he holds this sphere.
- This is a magical effect. It allows him to "attune" a physical weapon using the Living Light, making it as if it were almost an extension of his body. It does NOT allow him to extend the healing powers through the weapon though.
This spell permits a single kind of weapon, which cannot be changed once chosen; In his case, this is a quarterstaff (really, any staff at least slightly longer than he is tall) which he can use to parry or deflect, push or knock back an enemy. He does not ever use this to cause harm, and the charge helps with this by making the staff seem weightless and extremely fast, to him. (It doesn't seem weightless to anyone else.)
Note also, this glow does not make it a "light saber" even though he might (if he's lucky) be able to deflect a bullet or a blast with it. The staff has to be made from something that was living once. Fossils are questionable, even. Ironwood does work, and he has a staff made from that, but it's pretty noticeable and bulky. A charged staff will glow with light sufficient to light a 10meter area but it won't directly damage by contact; again, it's not a lightsaber. No cutting through steel walls.
Power to Heal, Power to Cleanse
Design: these two symbols look similar at first glance but are different on closer observation. The one on his right wrist is the traditional, oblong loop with tau cross extending out to his palm. The one on the left is a "crux ansata" - the circle representing the solar disc has a cross through it, and the horizon-bar is an elongated infinity loop. Extending down from that is a staff length with the suggestion of the cadeucus, two serpentine heads and tails around it. The two work together to provide healing and purification.
This is a paired spell, one for healing, one for cleansing and restoration. The spell focuses the Living Light to a specific task. Passively, simply lighting to the first stage this grants him the equivalent of a slow but steady regeneration (1 hour to reduce an injury one rank in severity) that will prevent his death from all but lethal trauma.
When he invokes these symbols, he pours Light at will into any person/creature he touches, as pulses made up a one-second pulse of light, a one-second pause, and then another pulse, etc. It can affect more than one creature at a time, but the effort is greater with each additional creature.
Healing other creatures is work, requiring him to recover energy afterwards. It is also unusually fast, as shown in the examples.
However, all healing and restoration effects can be applied to himself without additional energy cost (or conscious awareness). He can in theory use willpower to prevent this self-healing from happening.
He can heal injuries that are short of death, diseases, and more complex things. However, he has a limit to how much he can do at once.
See below under Healing considered in detail for the squidgy bits on how this works.
Insight and Gift of Tongues
Design: The classic kohl'ed eye with outline and "tail", not the eye-in-triangle of the Illuminati.
This is a magically granted power which uses a small amount of the Living Light as a power source.
When this tattoo lights up, his own eyes also light up and he can see even through magical or artificial dark-fields. He can perceive the presence of illness, injury, poison, and wrongness, including extradimensional or psionic possessing entities, by looking at someone. All this is passive.
To understand in detail he has to activate fully. He is sometimes LED by this sense, to go to somewhere that his power is needed. While it's fully lit, he can read the "angelic" script his tattoos are written in, and depending on situation, may be able to read and speak languages he normally doesn't, in order to facilitate defending or healing someone else, or understanding a magical or (rarely) technological device. This insight will not carry over once the conduit is closed. Knowledge gained is retained, but the illumination has to be there to understand the source. Further, the Eye won't always show the detail Angelo wants it to show, deeming his understanding sufficient to his need.
Angelo formed a desire to be an EMT or fireman when his grandmother had a heart attack and was saved by a quick-response team. He has CPR and general diagnostic skills suitable for an emergency, can administer first aid up to and including stabilizing injuries with modern emergency medical treatment, can install and administer intravenous fluids, etc. He is limited by materials available when doing this. See http://www.bls.gov/oco/ocos101.htm for more information about EMTs.
After 9-11, Angelo spent three years studying for a master's degree in applied medicine, and has his Physician's Assistant license in New York. He is able to do general diagnostics, prescribe non-schedule-C drugs, prescribe treatments (including physical therapy) according to diagnostic and treatment standards, and so forth. See http://www.bls.gov/oco/ocos081.htm for details about Physician's Assistants and what they generally do.
Angelo can drive competently, and has a chauffer's license with motorcycle endorsement, passenger car endorsement, and specific license for a standard ambulance.
Despite his deliberate "dumb jock" presentation Angelo has a masters' degree, and did take some liberal arts classes while studying for his original degrees. He's not stupid. Nor is he ignorant.
Angelo has been weightlifting since he was a teenager, and he has studied physiology, exercise science, kinesiology, etc as part of his coursework. He can talk the talk, or he can do a decent job as a personal trainer.
Angelo was taught to use an english quarterstaff when he was a kid, partly to help him build his strength, partly to give him some defensive skills and confidence to deal with bullying. The training came from both old boy scout manuals and from other sources. (See http://ejmas.com/jwma/articles/2001/jwmaart_docherty_0501.htm for example. )
As a medical professional, he will not use it except in defense, and even then, prefers to use the least potentially harmful techniques. However, he's able to use it the same way a boxer would use their fists, but with a much better reach, which as a short guy is helpful. He usually uses it as a tool to disarm, trip, knock over, deflect, or pin someone else's weapons or attacks. He may or may not have one with him, but he can use a broomstick, long dowel, or similar object when one is at hand. He does own three quarterstaves, including his "buck and a quarter staff" that he was given when he was 10 years old. That one is oak. The other two are, respectively, bamboo-composite and ironwood, which he had made for training his forearms because it was heavy (he's stronger now as a result). His skill with the staff is comparable to a very early "black belt" of some other martial arts. That is to say, he can use it without hurting himself and unintentionally hurting the other guy, and anything else is situational. While he's been practicing for many years, he has _not_ been training with other people that often.
Healing considered in detail
This explains all the healing effects under Second and Third Tattoos: Ankhs
All healing effects are applied in the optimal order to enhance survival. For instance, if a person would bleed out, that gets addressed first before their broken nose. See the Damage Modeling and Healing Costs tabs for more information about the mechanics of this power, but for now, consider injuries as being ranked by severity, minor all the way to lethal. More severe injuries simply take longer to heal.
Self-Healing comes from either or both ankhs and passively costs Angelo no energy whatsoever as it's powered by the Living Light that he is the conduit for.
However, healing himself at faster than the minimum (1 hour to rank down an injury) costs him the same it would cost for him to heal anyone else.
Healing other people requires him to push out more Light deliberately, and can deplete his supplies for a time.
Regeneration comes from the crux-ansata ankh. Each pulse removes a "stack" of damage/injury, i.e. shifts it up to a lesser-severity.
This is physical regeneration; it will replace organic tissues, repair what's broken, and provide the energy to do this without ill effects like hunger.
Disease Cure comes from the crux-ansata ankh. Disease is any biological operation, organism or parasitic entity (including body itself) attacking the general health of the body.
The rank of a disease is based on how much and what kind of damage it does in a minute.
Diseases cause damage, and when treating them (reducing them) the damage must also be healed by a regen pulse at the same time.
Detoxification comes from the "life ankh". Poisons are ranked by how much and what kind of damage they do in a minute. Each pulse removes one rank of toxicity.
Damage caused by poison must also be healed by a regen pulse at the same time. For multiple poisons each poison is counted separately.
A Stun-Pulse happens spontaneously sometimes when the sensation of being healed of a truly nasty disease causes a blissed-out trance lasting anywhere between 2 seconds and 10 minutes.
It also happens when a pulse is deliberately sent without a specific intention for healing behind it. It can be resisted to get minimum effect.
Angelo (jokingly, and in his most fake "chelsea musclehead" voice) calls this the "lub taser" and can deliberately use this bliss as a sort of anesthesia or as a defense if he wants to.
It takes NO extra energy to do it. He has used it to "knock out" an attacker, and unintentionally to blow up a demon (which apparently didn't like being that happy).
This pulse also "feeds" darkforce, psychic, life-energy vampiric entities and such things, for their usual "decay" time.
Purification comes from the "life" ankh and attempts to MAGICALLY remove curses, malevolent energies, magic, physical entities, etc. which are USUALLY not biological.
Because it's weird, power-cost may be arbitrary, but at least Angelo should know before starting whether he has enough power to (try to) pull it off. It tries not to kill. Thus sentient parasites may be changed to symbionts, for instance. This is not guaranteed to work.
THIS POWER APPLICATION ALWAYS REQUIRES STAFF OK TO USE
This will NOT fix approved flaws without plot approval for changes. In general, it's always going to need a plot approval to change people or creatures using this power effect.
Restoration comes from the crux-ansata ankh. It determines "what is not right with this body?" and MAY attempt to "fix" things like lethal mutation.
It generally only works on things that could be cured by sufficiently-advanced science, but the cure itself is accomplished by Living Light which is guided and focused by magic.
This power-effect is used to deal with already-healed amputations, truly chronic illness, or stable injuries which are stagnated or stopped healing.
RULE OF THUMB: This will NOT cure things that are approved flaws, without applying for changes, though it might offset or delay a lethal effect for a time.
It can reverse illness and deterioration due to aging, but will NOT undo the natural and normal limits in the cells, and generally lasts at most a month or two before needing reinforcement.
Normal humans can live unusually long lives if regularly "restored to the vigor of youth" but the extension is perhaps 20 years over their expectation, no more.
If used to treat a lethal mutation, a healed amputation, etc. (and this is only when plot-approved for this purpose) the power will cost more than usual for both time and effort.
It can be used at normal cost to temporarily alleviate an otherwise lethal mutation, curse, etc.
This power effect only handles situations and damage where scientific healing could do the job (though it might be very advanced science.)
Angelo himself has no upper limit for duration on undoing the detriments of aging; he doesn't actually age thanks to the Light.
Things that need to be healed are identified in terms of what degree of damage they would do, or converted into equivalents. This is used to determine how long it takes to heal.
Basically, to heal, Angelo has to move any given damage-state back a step, one step per pulse, until it's gone. Each step takes two seconds: one-second light pulse, and one-second recovery.
SOME of this info is here so the player can find it easily.
DEGREE OF INJURY | What that means in real terms | When injuries are really bad | total pulses to heal a single kind of injury |
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Minor | skin contusions and scrapes, punctures, bleeding that could stop without treatment, mild burns or sunburn, minor bruises, sprains. | Minor over entire body -> one moderate. | 1 |
Moderate | anything that would take a week or more to heal fully for a normal person. larger-area cuts, burns, abrasions, minor debriding, minor fractured bones, serious bruises, pulled ligaments | Moderate over entire body -> one serious. | 2 |
Serious | anything where a bodypart is missing or damaged in a way that would require more than a month to heal, i.e. serious fractures, slightly torn ligaments, etc. | Serious over entire body -> one Major | 3 |
Major | anything where a bodypart is missing or damaged in a way that would not heal normally or would require major surgery. Compound fractures, severed tendons and ligaments, severe concussion, etc. | whole-body Major damage -> one Critical | 4 |
Critical | anything where a major but not life-sustaining bodypart is destroyed or damaged in a way that cannot be healed short of magic, surgery, intensive live-support. Amputation of non-vital body parts, severe trauma to organs, brain injury, immune system collapse, etc. | Critical over entire body is Lethal. | 5 |
Lethal | anything where a major life-sustaining bodypart is destroyed or damaged in a way that cannot be healed short of magic or intensive life-support and immediate surgery. | Lethal over entire body? Patient is Dead. | 6 |
- Disease: Treat diseases as "things that are trying to eat you" … if the disease is localized, then it can be fought in that one location. If it is systemic, then it has to be driven back to localized first.
- Cancer is a harder to fix disease because it involves two or more kinds of injury. The first is the damage which makes the cells go nuts. The second is the proliferation of selfish, destructive cells, The third is (in more advanced cancers) the toxins generated by the body and the cancer in their fight. If stage 2 or lower it's 2 kinds of injury to be treated. If it gets past stage 2, toxins become an issue, so 3 kinds of injury and may be more widespread (whole-body).
- Poison Ranks: Rank poison based on its damage capacity - how much damage does it do, what kind, etc. within a minute. Different poisons present at the same time must be treated separately. Note that binary poison and other exotic things might be removed if they are causing slow damage, but not otherwise.
- Radiation Burns: Radiation burns have different components. First, they can cook the cells, denaturing the proteins. Second, they can ionize the fluids in the cells, which causes longer-term damage to cell components. Third, they can damage the RNA, the genetic codes in the cell nucleus and/or mitochondria. The damage is separable. The cooking and ionizing can be treated as a single kind of damage. DNA damage can often be handled naturally in the body by various cellular adaptions but if it cannot it usually kills the cell, or it results in the cell becoming cancerous. Repairing DNA damage uses Restoration in addition to the healing of the radiation burn injury.
- Benign Tumors: Don't belong there, aren't usually causing harm, but if they are it can be due to mechanical effects; requires Restoration to eliminate the tumor.
- Some medicines are poisonous. The Ankhs will not purge a medicine that is keeping someone alive until and unless it can fix whatever the poison is treating.
To avoid making this too complicated: Angelo can heal up to three separate problems on one person at the same time, and can heal up to three people at the same time.
The fewer things he has to heal or the shorter the time required, the less exhausting this is. If he is completely depleted, he can only use the passive powers of the tattoos.
In effect, though, if he isn't completely overwhelmed, he can heal-to-stabilize, rest a bit, then heal more until things are fixed.
The Numbers: 3problems x 3targets gives an upper limit of 9 pulses of Light expended on healing at one time.
This is his upper limit for spending-at-once.
He has an effective "endurance" of 30. At maximal effort he can do 9 simultaneous pulses, 3 times, depleting his pool by 27 and leaving 3 pulses left over for the next person who has a boo-boo.
RESTING, that is, not healing others, he recovers 1 point per 10 minutes. Thus it takes 5 hours to fully recharge. Maximum spent in a day will be 60 pulses initially; he may learn to do more than this eventually (for modeling purposes, this is a psychological flaw. He doesn't believe that he can do more than that, because of the sensation of complete exhaustion of his pool of Light. Since a day has 24 hours rather than 25, this would mean he could do 30x4=120, +4x6, 144 pulses in a day, without that flaw. That might happen in some weird plot situation, but not in normal play.)
In effect he can do up to 60 minor injuries in a day, or 6 critical poisonings or diseases, or 4 healed amputations.
Examples of healing:
Person A has a seriously broken leg and a minor broken nose after a fight.
Person B was asleep on the beach all day and has a horrible whole-body sunburn (serious upgraded to Major for being whole-body)
Four consecutive HEAL pulses would completely fix the sunburn (but not any chromosome damage that might've been gotten). Four consecutive RESTORE pulses would fix the chromosome damage if it was bad enough to eventually cause cancer (same damage rank as the burn as a whole.)
Breaking this down for “fast turns” purely for illustration. Normally this would be posed and presented as a single action since most actions take more than 2 seconds.
Three consecutive HEAL pulses would fix the broken leg while one HEAL pulse would fix the broken nose.
Begin with the broken leg and nose. The leg will cost 3. The nose will cost 1.
Adding the simultaneous heal of the sunburn and restoration of the genetic injury, each will cost 4. This should come to 12 points. We never exceed the hard limit of 9 simultaneous pulses.
Leg + nose + burn + DNA would be 4 points spent in the first 2 seconds (pulses take 2 seconds, one to “flash” and one to recover.)
Leg + burn + DNA, 3 points in the second 2 seconds.
Leg + burn + DNA, 3 points in the third 2 seconds.
Burn + DNA, 2 points in the fourth 2 seconds.
Total pulses used = 12.
Remaining pulses at this moment: 18.
A fresh amputation (accident or whatever) would be a Critical injury for this purpose. They take 5 pulses to heal.
A healed amputation would also be a Critical injury but would also need a Restoration to allow it to heal, so, 10 pulses to heal.
The gamma mutation has optional effects in Marvel-verse:
1) as in real life, it kills people by causing cell damage at the genetic level, and possibly burn damage. This is systemic and degree of damage is dependant on dosage; lethal will kill fairly quickly.
or, 2a) it causes them to mutate in a mostly beneficial way, greatly increasing strength or some other attribute. This is not actually "harm" even if the person hates it.
or, 2b) it causes them to mutate in a way that could kill them or make it very difficult for them to survive.
The healing spells will attempt to handle (1) like any other kind of poison/damage. Radiation burns have their own note, above.
The healing spells will not try to "fix" someone with (2a) beneficial mutagenic changes. The change must be an immediate threat to the person's life before the Ankhs will attempt to fix things.
The healing spells will attempt to correct mutagenic changes that would lead inevitably to damage (2b). It won't undo a mutation with benefits but it might try to change it so that it can be survived.
For players (and most scenes) this requires a completed, approved application through game staff before Angelo will try it. However, he can temporarily suppress lethal effects in the usual way, if that's possible.
The Seraphim did not intend this healing for self-enrichment and included a failsafe in the spell. This is a psychological limitation, in the form of a mild geas written in the spell that compelled the Ink-Man to ink the whole set.
Basically, Angelo cannot become rich from healing people with this power. It may prevent him from using the power at all if he were to start thinking of it as a way to capitalize on people. He is able to accept pay at the same scale he would earn being a physician's assistant though.
DEAD IS DEAD. The life-force completely leaves the body? He can't fix it. No necromancy. You want a zombie? Talk to that scary person with the skull paint on the face. You want a resurrection, get a priest.
He can fix APPARENTLY dead, the same way any EMT would, by restarting something that was temporarily stopped before the damage becomes lethal. In fact, he can do that the hard way with CPR and other EMT tricks, or the easy way (with a few pulses).
Angelo won't go crazy using this power at a hospital. He might, maybe, do just enough to save a life, but if he's found out? He'd end up being used as a tool, he'd lose his freedom. This was something he figured out during the Inferno event, when someone tried to grab him to take him off to work for some pimp who wanted his property to be kept healthy and disease-free (not knowing about the physical-addiction-removing effect). If he DID find himself in a hospital he might attempt to use effects very quickly, putting people who were at immediate risk of death back to “not dying yet” … but even then he'd have to be very careful. It may even be how he was spotted for Barnes.
Timeline
Mar 15 | Ange is one of the people experiencing life changes, and the Watcher is a cosmic voyeur. | Shifting Paradigms |
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Feb 21 | Ange meets Troy just outside the entrance to Barnes Academy. | Barnes Medical |
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Feb 22 | Ange stops at the new place at the old watering hole after work. Doc shows up. Reunion! | Drinking Buddies |
Feb 23 | Ange trips over drunken Niki as he exits a building. Bobby is nearby. Drunken, frozen hilarity ensues. | Drunk and Disorderly. And Frozen. |
Feb 25 | Angelo conducts the requisite first physicians interview with Danny | Barnes Medical, Check-up Danny Oda |