Bruce Jumbuck (Dingo) |
|
Portrayed By |
David Beckham |
Gender |
Male |
Date of Birth |
June 21, 1978 |
Age |
31 |
Zodiac Sign |
Gemini - Horse |
Aliases |
Dingo |
Place of Birth |
Melbourne, Australia |
Current Location |
New York City |
Occupation |
Bartender at Nowhere |
Known Relatives |
See Below |
Significant Other |
Jack Boomer (Thought to be Dead) |
Identity |
Secret |
Known Abilities |
Psammokinesis, Psammic Form |
Alignment |
Chaotic Neutral |
Affiliation |
Brotherhood |
Alternate Versions |
Future Bruce |
First Appearance |
Conflicting Paradigms |
Alts Played by Raff |
Eris, Hildegarde & Rocket Raccoon |
Defunct Alts |
McKnight |
History
Bruce was born in Melbourne, Australia to Terry and Bindy Jumbuck. His early childhood was fairly typical, attending primary school with no major hardships. He lived happily with his parents and younger sister, Kimber. He enjoyed frequent outings to the beach and occasional camping trips into the bush with his father.
On one such trip when Bruce was 13 years old, his father Terry was bitten by a tiger snake during the night. Bruce awoke to discover that he could not rouse his father from his sleep, and found himself stranded 20 miles from the nearest town. He managed to get his father into their jeep and tried to drive back to civilization, only to have the car break down 5 miles from the town. He walked the remaining distance and managed to save his father‘s life, but barely.
Shortly after the incident Bruce‘s father lost his job. Without his father’s income, they were forced to move to the outskirts of town to make ends meet. He took up an interest in mechanics, blaming his own mechanical ignorance for his father’s brush with death. He spent many days out behind his house laying in the dirt and tinkering with equipment from a local junk yard.
One day, while taking a break from dissecting an old junk car, Bruce discovered that he was able to manipulate small amounts of dust around his feet without touching them. Bruce was intrigued, and began to train himself to move slightly larger amounts of sand and dust. He would sneak out every night into the scrubland behind his house to practice. After a few years, he found that he was able to move significant amounts of sand and dust with little effort. He suspected correctly that his power was the result of his being a mutant, though he feared to tell anyone of his abilities.
When Bruce was 16, Bruce got a part time job washing dishes at his Uncle Rodger’s pub to help cover the bills. There he learned to mix and pour drinks and was an accomplished bartender by the age of 18. Two weeks after his 18th birthday, Bruce came out to his parents as a homosexual. His father was enraged and told the boy to leave. His mother and sister were more understanding, but neither would defend him against Terry.
With a heavy heart, Bruce left his home and entered the city. There he decided to enlist in the Royal Australian Infantry Corps. He was eventually shipped out to Iraq to assist with the American war on terror, and was stationed in Western Iraq. Things went smoothly for a while. He was able to practice manipulating his powers in secret, fearing to let it be known that he was a mutant.
He was able to successfully keep his powers a secret until he was 25, when he reflexively created a sand wall to protect himself and two others from enemy fire. After the incident he was given a summons to meet with the general in charge of his division. He was permanently separated from the rest of his unit, and was asked to demonstrate his ability in front of his superiors regularly.
After several months of seclusion within a military compound, Bruce became weary of his situation. Though he was allowed to roam the compound freely (for the most part), he feared that they would experiment upon him or try to use him as a weapon. He met several other mutants during this time who were being studied as he was. One of these was Jack Boomer, which whom he developed a romantic relationship.
Eventually, Bruce was offered a substantial amount of money to participate in a "Mutant Combat" Research Project. Bruce agreed to participate, but a malfunction in the computer system led to a substantial explosion that caused Bruce to discover an ability he was previously unaware of. The concussive force of the blast should have killed the man, but he was able to instinctively activate his ability to transform his body into sand as the explosion was triggered. A few days after the experiment he was able to recompose himself into human form. He was informed that Jack was fatally wounded during the experiment, though this was a lie. Bruce refused to participate after that incident and, since his tour was up, asked to return back to Melbourne. He was made two additional offers, which he refused, and then was allowed to leave the military and return to Australia as a civilian.
After returning home, Bruce was pestered frequently by government officials, each of them requesting that he take part in one project or another. He grew weary of this and decided to leave the country. He remembered hearing about the anti-mutant sentiment in the United States, but he had also heard of a few positive incidents involving mutants taking place in the US. Deciding that it was as good a place as any to make a new start, he got his affairs in order and departed for the United States. He obtained US Citizenship and now lives as a dual citizen of both Australia and the United States.
After coming to the United States Bruce was approached by Magneto. He has joined the Brotherhood of Mutants and patrolled Mutant Town regularly for troublemakers. After becoming addicted to the drug "Kick" Bruce became a danger to himself and others. Iron Man and Chamber were able to subdue the mutant after a particularly destructive rampage and he is currently being held in a SHIELD prison.
Timeline
Date |
Log Title |
Cast |
Summary |
April 06, 2010 |
Conflicting Paradigms |
Bruce & Pietro |
Pietro stops by the bar for a drink. He finds that he and Bruce have different opinions when it comes to the responsibilities of mutants to their own kind. |
April 07, 2010 |
Point of View |
Bruce, Felix, Misha & Theo |
Bruce reads something in the paper which annoys him. Misha, Felix & Theo come to investigate. Debate and a plan to contact Magneto ensues. |
April 09, 2010 |
Idle Chatter |
Angelo, Bruce & Danny |
Angelo goes to Nowhere to have a few drinks. He finds Danny & Bruce working there. |
April 10, 2010 |
Bank Heist Gone Wrong |
Caleb, Dingo, Kage & Quicksilver |
Dingo tries to rob a bank, but Quicksilver and Caleb interfere. Kage assists Dingo. |
April 10, 2010 |
The Interrogation |
Bruce, Felix & Magneto |
Felix makes good on his deal with Bruce to introduce him to Magneto. Things become uncomfortable when Magneto interrogates Bruce about Pietro’s shooting. |
April 11, 2010 |
Subterfuge Undone |
Brian, Bruce, Caleb, July & Scout |
Caleb, July and Bruce happen upon Scout vandalizing a wall. Caleb recognizes Bruce’s voice from the bank heist and attacks him. Bruce tries to convince him that he is NOT the bank robber. This fails when Brian shows up and starts a fight. |
April 13, 2010 |
Burger Babble |
Bruce & Theo |
Theo finds Bruce at a burger joint. They discuss Bruce’s meeting with Magneto. |
April 14, 2010 |
Underage Drinking |
Bruce, Lil & Caleb |
Bruce catches Caleb stealing alcohol from the bar. Caleb causes large amounts of grief for the bartenders. |
April 21, 2010 |
Homo Superior |
Bruce & Kage |
Kage visits Bruce at “Nowhere” after the Magneto incident has calmed a bit. They discuss Mutant Superiority. |
April 24, 2010 |
Designing Dingo |
Bruce & Jesse |
Bruce stops by “Capes & Cowls” to order a costume for himself. Jesse helps him to design the outfit. |
April 25, 2010 |
The Perceived Threat |
Bruce & Misha |
Misha finds Bruce in the park. They discuss Barne’s Academy and Bruce voices his distrust of the organization. |
April 25, 2010 |
Back-Alley Introductions |
Bruce & Scout |
Bruce finds Scout in a back alley. They chat for a while before Bruce asks if she would like to be useful to the cause. |
Date |
Log Title |
Cast |
Summary |
May 19, 2010 |
Two Australians Walk into a Bar... |
Bruce, Hunter & Lil |
Hunter literally runs into Bruce on the street. Bruce shows him how to get to Nowhere and they share a couple drinks. |
May 25, 2010 |
A Deadly Game |
Bruce, Corrin, Danny, Jono & Lil |
A pack of gunmen attack Nowhere on Half-Off Margarita Night. Bruce, Corrin & Jono fight them off. |
May 26, 2010 |
Rooftop Reflections |
Bruce, Jono & Magneto |
Jono hunts down Bruce on the rooftops. They discuss the shootings from the previous night. Magneto shows up and destroys some surveillance cameras. Together they devise a clever strategy. |
May 30, 2010 |
Suspicions |
Bruce & Caleb |
After hearing about Caleb’s school, Bruce suspects that SHIELD is behind the shootings in Mutant Town and warns the boy not to trust Barnes. |
Date |
Log Title |
Cast |
Summary |
June 01, 2010 |
Mistaken Identities |
Bruce & Deadpool |
Bruce & Deadpool each mistake the other for their enemy. |
June 10, 2010 |
Red Herring |
Bruce, Danny & Lil |
Danny & Bruce chat for a bit at work, resulting in Bruce jumping to a few conclusions. |
June 10, 2010 |
A Theory And A Plan |
Bruce, Corrin, & Lil |
Corrin comes to the bar to check up on Bruce. The bartender fills him in on a plot to trap the Mutant Town Shooters. |
June 13, 2010 |
Recent Events |
Bruce, Caleb & Kalindi |
Caleb, Kalindi & Bruce meet in the streets of Mutant Town. They discuss Barnes and the recent bombing. |
June 13, 2010 |
Connecting the Dots |
Bruce, Jono, Magneto & Scout |
Bruce introduces Scout to Magneto. They and Jono discuss the shootings and possible suspects. |
Date |
Log Title |
Cast |
Summary |
August 1, 2010 |
Know Who You're Working With |
Bruce, Danny & Lil |
Danny finds out that his coworker Bruce is the troublesome mutant the news has been calling “Dingo”. |
August 10, 2010 |
Defeating the Dingo |
Caleb & Dingo |
Dingo is spotted in Hell’s Kitchen by a few cops. He gets into a fight with them, but is subdued by Caleb and a random civilian. |
August 16, 2010 |
A Question of Security |
Bruce, Corrin & Jono |
Bruce happens upon Jono & Corrin while investigating the new shelter. |
August 28, 2010 |
Bite of the Dingo |
Dingo, The Human Torch, Jinx & Phantom |
Dingo is interrupted in his attempts to get answers by The Human Torch & Phantom. He is scarred off by Jinx when he takes her hostage without realizing who she is. |
August 29, 2010 |
The Serpent Bites Its Tail |
Dingo, Gale & Hellion |
Dingo is drawn into a battle with Gale & Hellion. After realizing that the battle can have no winner Dingo decides to leave. |
August 30, 2010 |
Corrupting the Innocent |
Bruce, Cloud, Lil & Star |
Star & Cloud visit Nowhere, where Bruce tries to influence their views of the world and mutant rights. |
Date |
Log Title |
Cast |
Summary |
September 13, 2010 |
Territory |
Bruce & Kalindi |
Bruce does not look kindly upon Kalindi encroaching on his territory. |
Date |
Log Title |
Cast |
Summary |
December 2, 2010 |
Snowy With a Chance of Handgrenades |
Dingo, Gale, Mason, Meck, Summoner & White Queen |
When Mason throws a free concert in Mutant Town, not everybody is thrilled, and an anti-mutant group tries to take advantage of the situation to wreak havoc. |
December 5, 2010 |
A Forced Alliance |
Dingo & Hooligan |
Dingo meets with Hooligan to discuss the upcoming Block Party. They do not get along. |
December 5, 2010 |
Neutral Ground |
Bruce, Leo, Lil, Mason, Quetzal, Rashmi & Zoya |
At the Nowhere bar, people on both sides of the mutant-human ideology divide meet and annoy each other. |
December 8, 2010 |
SHIELD or Sword |
Bruce, Lil & Quetzal |
Bruce and Quetzal have differing opinions about SHIELD. |
December 9, 2010 |
Mutants Stick Together |
Bruce Kage & Zoya |
Kage, Zoya and Bruce meet outside of Nowhere, opinions are on the same wavelength. |
December 14, 2010 |
Tactics |
Bruce & David |
David comes to visit Bruce at Nowhere to get briefed on the Block Party. |
December 17, 2010 |
End Game Part 3 |
David, Dingo, Envy, Kisha, Lil, Mason & Zoya |
Things go badly in Mutant Town when the Block Party gets attacked by shooters. |
Date |
Log Title |
Cast |
Summary |
January 12, 2011 |
A Typical Night at Nowhere |
Bruce, David, Kalindi, Rashmi, Travis, Vance & Vinny |
Many people come and go at Nowhere, discussing things that have happened and things that will happen. |
January 16, 2011 |
The Platypus in the Park |
Bruce & Vinny |
Bruce & Vinny chat in the park for a while. |
January 17, 2011 |
Falling Snow |
Bruce, Kalindi & Vinny |
Bruce, Kalindi & Vinny run into each other on the street. |
January 20, 2011 |
White Mute |
Bruce & Maxwell |
Bruce & Maxwell seek shelter in a shop from a snow storm. |
January 29, 2011 |
A Villainous Quandary |
Dingo & Kalindi |
Dingo & Kalindi discuss the fate of someone they both have business with. |
Date |
Log Title |
Cast |
Summary |
February 9, 2011 |
Get Out of My Town |
Dingo, Robin & Vincent |
Dingo tries to run a non-mutant owned business out of Mutant Town. Robin & Vincent decide to intervene. |
February 15, 2011 |
Injustice |
Dingo, Iron Man, Mason & Rashmi |
Dingo attempts to get his own brand of justice after he witnesses some police officers shoot a mutant. |
February 16, 2011 |
Six Days |
Bruce & Vance |
Vance visits Bruce at Nowhere to collect details about the attack last night. |
February 17, 2011 |
Justification |
Bruce & Pietro |
Pietro happens upon Bruce at the park. They disagree over Bruce’s actions and motives. |
February 17, 2011 |
The Man Behind the Monster |
Bruce, Lil & Rashmi |
Rashmi visits Bruce at work to try and get his side of the story about the attack on the police the other night. |
February 18, 2011 |
Sand, Wind & Water |
Bruce, Tex, Travis & Vinny |
Tex goes out hunting for Bruce. When he finally finds the man Vinny & Travis manage to prevent the two from fighting. |
February 18, 2011 |
Memoirs of a Mutant Terrorist |
Bruce & J. Jonah Jameson |
Dingo goes to the Daily Bugle to get his story straight for the papers. |
February 19, 2011 |
A Delicate Situation |
Dingo, Magneto & Rashmi |
Dingo calls Magneto for help when Lil is kidnapped. Magneto calls Rashmi for advice. |
February 19, 2011 |
Dingo's Feint |
Corrin, Dingo, Iron Man, Quicksilver & Vinny |
Dingo creates a disturbance to draw out the media and several heroes, making certain that those trying to control him believe that he is unable to do their bidding. |
February 27, 2011 |
Justice at Last |
Chase, Dingo, Hexas, Kage, Kalindi, Lil, Rush, Summoner & the NYPD |
Lil's Location is discovered and a group moves out to save the woman and capture the rogue cops. |
Date |
Log Title |
Cast |
Summary |
March 15, 2011 |
Ruckus at the Reservoir |
Ahdi, Bruce, Jordan Mayfair & Shifter |
An Alien insults and attacks a group by the Reservoir. Bruce becomes unhappy and decides to retaliate. |
March 26, 2011 |
All Out War |
Ahdi, Dingo, Karbon, Kiloton, Outback, Rewind, Sophie & White Queen |
A Drug War of sorts breaks out in Thompson Square Park. |
March 28, 2011 |
Kickbacks |
Bruce, Fiona & Vinny |
Bruce tries to justify the use of Kick to Vinny & Fiona. After insulting the demon within Fiona, Bruce decides to attempt to prove mutant superiority to him as well. |
March 31, 2011 |
Assault on China Town |
Dingo, Fiona, Kael, Lil & Tabitha |
Dingo decides to annex Chinatown into Mutant Town and goes on a small rampage. |
Date |
Log Title |
Cast |
Summary |
July 13, 2011 |
Conversing at the Cafe |
Aiden, Bruce, David & July |
Aiden, Bruce, David, and July are all at the Life Cafe and converse. |
July 15, 2011 |
Repercussions |
Annabeth, Bruce, David, Kalindi, Lil & Vinny |
Vinny isn’t too happy with how Dingo was acting when he was on Kick. He decides to tell this to Bruce. Kalindi, David, & Annabeth try to calm him down. |
2012
Date |
Log Title |
Cast |
Summary |
May 7, 2012 |
Freaks at the Bistro |
Aiden, Bruce, Cale & Taylor |
Taylor and Cale head out for a night on the town, and run into Bruce and of course Aiden who's working at the Bistro. |
May 13, 2012 |
How Far Will You Go? |
Bruce, Cale & Mikhail |
Bruce learns of Rashmi’s disappearance. He offers to help Cale find his sister, but his method seems like it will hurt a lot of people. |
May 15, 2012 |
Civil Unrest |
Cale, Dingo, Nicholas & Taylor |
A mob of anti-mutant activists riot around the Embassy in response to Envy's recent activity. |
May 21, 2012 |
The Fine Points of Good PR |
Bruce & Rashmi |
Rashmi visits Bruce to discover the whole Envy situation that‘s been going on. She then has to convince Bruce that killing is not always the best solution. |
May 22, 2012 |
Pieces Fall Into Place |
Bruce & Kalindi |
Kalindi appears at the Embassy to fill in Bruce on some of the information surrounding Stormwaltzer and why Envy might want her dead. |
Date |
Log Title |
Cast |
Summary |
August 08, 2012 |
Dingos Didn't Eat The Baby |
Bruce Soleil |
Late evening for Soleil…Training exercise for Bruce, fate dictates that they should meet to find something that was lost. Also, there's a possibility that granola bars might induce hallucinations. |
Friends & Family
Name |
Race |
Relation |
Notes |
Terry Jumbuck |
Human |
Bruce’s Father |
They have not spoken since Bruce was 18. Terry’s strong personal views caused him to reject his own son due to his sexual orientation. He is also opposed to mutant rights. |
Bindi Jumbuck |
Human |
Bruce’s Mother |
He sends her cards on her birthday, but never leaves a return address. She wishes to see him again, but does not know how to contact him. She is not bothered terribly by Bruce’s lifestyle, but she stayed with Terry for Kimber’s sake. |
Kimber Jumbuck |
Mutant |
Bruce’s Younger Sister |
He still communicates with her occasionally through phone conversations and letters. They get along very well, but Bruce has not revealed his mutant status to his sister. She moved out when she was 18 and currently lives somewhere in Australia. If she possesses mutant abilities, she has not told Bruce about it. |
Rodger Jumbuck |
Human |
Bruce’s Uncle |
He lives in Australia and manages a small pub. Jack did not give a proper good bye to his uncle, so the man often wonders where his nephew has disappeared to. Bruce’s parents always give the man roundabout answers |
Jack Boomer |
Mutant |
Bruce’s Ex-Lover |
They met in the military while Bruce was serving overseas. Bruce was told that Jack was killed during an explosion and Jack was told a similar story about Bruce, so both believe that the other is dead. Jack is described as a mutant, but his powers are as of yet undefined. |
General Murphy |
Human |
Bruce's Commanding Officer |
General in charge of Mutant Combat Experimentation in the RAIC. He would like to see Bruce return to the military, but at this time the Australian Government has not given him the authority to force Bruce’s cooperation. Bruce’s dual citizenship will complicate the matter if that time ever comes. |
Magneto |
Mutant |
Bruce's Personal Hero |
Bruce learned of Magneto's views of mutant superiority and was motivated by his actions. Bruce's has met with him a couple of times and was offered a position in the Brotherhood, which he gladly accepted. |
Lilith Vanderbulin |
Mutant |
Coworker |
Bruce’s coworker at Nowhere. She acts as though he is an annoyance to her, but in truth they are good friends. |
Name |
Race |
Relation |
Notes |
Angelo |
Human |
Acquaintance |
Met at "Nowhere". He and Bruce had a pleasant conversation. |
Ayame/Kage |
Mutant |
Ally |
Assisted Dingo when Quicksilver tried to stop him from robbing a bank. They share similar views and intend to convince others to see things their way. |
Brian |
Mutant |
Friendly Enemy |
Attacked Bruce in a parking lot. Bruce was unable to even touch the other man, but afterward Brian offered him a ride home. |
Caleb |
Human |
It's Complicated |
A complicated relationship. Caleb tried to stop Bruce from robbing a bank, then he caused a bit of trouble for the man. Bruce now suspects that Barnes is an evil organization and is trying to help Caleb escape its clutches. |
Corrin |
Mutant |
Ally |
Helped Bruce fight off the attackers who shot up "Nowhere". |
Danny |
Altered-Human |
Coworker |
They work together at "Nowhere". Bruce suspects that he is supplying information to the Mutant Town Shooters. |
Deadpool |
Altered Human |
Annoyance |
They confused each other as enemies and got into a fight on the rooftops. |
Felix |
Mutant |
Acquaintance |
Met in the park. Felix promised that he could get Bruce in contact with Magneto in exchange for a favor. He came through, so Bruce owes him at the moment. |
Hunter |
Mutant |
Acquaintance |
Met on the street. They discovered they're from the same city in Australia and shared drinks at "Nowhere". |
Jesse |
Alien |
Vendor |
Bruce ordered his costume from the man. He seems friendly enough. A bit flirtatious, but easy to get along with. Bruce likes him, but he cannot decide where to place aliens in his world paradigm. |
Jono |
Mutant |
Ally |
Helped Bruce fight off the attackers who shot up "Nowhere". Later they discussed the shootings and their theories on the subject. |
July |
Mutant |
Annoyance |
Got into an argument in the parking lot when Caleb recognized his voice from the bank heist. |
Kalindi |
Human (Sorceress) |
Acquaintance |
Met on the street. They seem to have similar mindsets. Bruce thinks she is a mutant. |
Misha |
Altered-Human |
Acquaintance |
Met in the park twice. Bruce tried to get information out of the boy about Barne's Academy, but they just ended up disagreeing about the school's motives. |
Pietro/Quicksilver |
Mutant |
Enemy |
Patron at "Nowhere". They disagreed on whether the actions of the Avengers or Magneto were more beneficial to mutants. Later Quicksilver tried to stop Dingo from robbing a bank. |
Scout |
Mutant |
Acquaintance |
Caught her vandalizing a wall. Later he met her in an alley. He asked if she wanted to help fight for mutant rights and she agreed. He introduced her to Magneto and she joined their group. |
Theo |
Mutant |
Acquaintance |
Met in the park. He seems to have similar views as Bruce. He agreed to try and contact Magneto for Bruce in exchange for some liquor and cigarettes. |
Characteristics
Bruce started out as a generally friendly and easy going guy, and he still is. He tends to be more concerned with mutant politics themselves rather than with the human race in general. He does tend to treat mutants with a lot more respect than human. Every day his bitterness and resentment for mutant oppression gets a little stronger. He enjoys blowing off steam by being rude and starting fights. He is by and large mistrusting of non-mutant humans and fears the passing of anti-mutant legislation. He also fears being found out as a mutant, and tries to keep his anti-human ranting to himself and a few choice people. Set him off though, and you’re likely to receive an earful about the “natural order” of the world.
Bruce is currently working as a bartender at the "Nowhere" pub in Mutant Town. He gets tipped well and pulls in approximately $500 a week. After living expenses, he has about $700 a month to spend or save. He is currently debating whether or not he wants to go to college.
Bruce came to the United States with a little over 50,000 AUD (About $50,000 US) saved up from the military and from selling his car. He spent $20,000 on a new bike and used about another $20,000 to establish himself. He currently has about $13,000 in his bank account.
He has a decent apartment and a new Victory Hammer Motorcycle.
Driving - Bruce holds an Australian driver's licence for both a car and a motorcycle. He holds a US Motorcycle licence, but currently lacks a US car licence. He is capable of driving a US car, just not legally. He owns a new Victory Hammer Motorcycle.
Computer Skills - Bruce has computer skills equal to that of a basic college student. He is able to use most basic software and is capable of navigating the internet effectively.
Mechanical Skills - Bruce's mechanical skills are limited to the ability to repair non-computerized vehicles and machinery. He can do basic vehicle maintenance, repair some older vehicles, repair most older appliances, and weld.
Military Training -His military training also included basic survival skills. He has been trained in hunting without weaponry, finding clean water, finding his way without a map or compass, and building fires and shelters. He was also trained (for Australian flora and fauna only) in identifying edible plants and poisonous animals. His training also included basic first aid. He can patch up most wounds, but not permanently or with expert skill.
Fighting Skill -Bruce has had basic self defense and hand to hand combat training from his time with the military. He tends to be a brawler rather than using any disciplined form of combat. He can take down up to three unskilled fighters at once and can hold his own against a more skilled opponent without resorting to his abilities.
Weapons Training -Bruce served in the military for seven years and has some basic weapons training. Weapons he is currently trained in the use of include rifles, hand-helds, .50 Caliber M2 Machine Gun, M240B Machine Gun, M249 Machine Gun, M136 AT-4 Anti-Tank Weapon, and hand grenades. He is also sufficient in unarmed hand to hand combat. He currently owns no weaponry and has no intent to own any in the future.
Troublemaker -Bruce tends to be easily excited. He enjoys competition and is always up for a race or a fight. Bruce tends to say whatever he wants, which can on occasion get him into a bit of trouble.
Bathophobia - Due in part to his powers and in part to the dangerous things living in the oceans around Australia, Bruce suffers from Bathophobia. He is a terrible swimmer and avoids water that he cannot stand up in. Paradoxically he has always wanted to learn how to surf.
Ghosts - Bruce believes in and has an irrational fear of ghosts. He is very superstitious when it comes to ghosts and spirits.
Mutant Supremist - Bruce tends to fear and distrust non-mutant individuals. He worries that the US will pass the Mutant Registration Act, but fears returning to Australia because he is a known mutant there. He believes that mutants are superior to humans, and that it should be mutants who decide how the humans should live their lives.
Strine - Having been born and raised in Australia, Bruce occasionally uses slang that may be difficult for others to understand. He also sometimes has difficulty understanding American slang.
Self Blame - Though he doesn’t voice this to anyone, he is still troubled by his parents reaction when he came out to them. Memories of his parents are troubling to Bruce, and he doesn’t like discussing his past. He is also troubled by the apparent death of Jack and irrationally blames himself for the incident. He distrusts himself when it comes to the well-being of others, and fears getting too close to anyone.
Addictive Habits - Bruce is addicted to nicotine and drinks regularly. This is a minor drain on his resources and is not good for his overall health. If he does not smoke for two days he becomes ornery and finds it hard to keep his focus. When he is drunk, his area of influence is decreased by half and is speed is decreased by 30%.
Dingo Suit -
Dingo's costume is made of a material known as "Unstable Molecules". The material will transform with Bruce as he turns into sand and will reconstruct with him when he becomes human again.
U.M. Underwear -
All of Bruce's underwear is made of the material "Unstable Molecules". This allows him to transform into sand in emergency situations when his suit is not around and yet still maintain some decency when becoming human once more.
Powers
Dingo is able to telekinetically control any sand within a 25 foot radius of himself. The “sand” Dingo can command is in truth any granulated rock or mineral between 0.06 and 2.0 millimeters in diameter. It is not only beach sand, but any small rock and mineral fragments, some dryer dirt and dust, and granulated salt. He tends to use truer sands because dusts and salt will become completely unusable when wet.
The more sand Dingo controls, the harder it is for him to manage. Also, the more sand he controls, the faster he fatigues. The sand can move at an incredibly fast speed within five feet of his body and is usually used to guard against physical attacks. He can keep it suspended in the air around him and move it to where it is needed for protection, or can form it into a shell or wall for greater defense. The shell makes for an excellent defense, but if he closes it completely he will be unable to see.
The farther the sand is from Dingo, the slower it will move. If he focuses his power in a single direction, the sand can reach about 25 feet, but at that distance it is so slow that it is basically useless. If the sand moves beyond his reach it will fall and become inanimate once again.
Dingo can use the sand within his area of influence as an extension of his senses. If another individual moves across sand that he is currently controlling, he will be able to sense their movement from the disruptions they cause. He can also detect their location in a sandstorm by noting the void they create in his sand cloud. He would not be able to detect someone who could phase through matter (Shadowcat) in this way.
The weight of sand feels about 90% lighter to Dingo than it does to normal individuals. He can create large sand weapons and lift them with little effort. He can also carry large amounts of sand with little fatigue.
Dingo is able to compact the sand to the density of cement or disassociate the sand to form sand storms. The sand in the sand storms has the same range as he can normally control. The largest storm Dingo is capable of creating would be 50 feet across. The sand in the center can travel at speeds equal to a level three hurricane. At a distance of seventeen feet the speed is reduced to level one, and at twenty-five feet the sand moves at about five miles per hour. He can sustain a slow storm at maximum size for approximately one hour before fatiguing. A fast storm can be sustained for about 30 minutes.The sand does not harm Dingo because he is able to subconsciously keep a buffer zone between himself and the sand.
Sandstorm Speeds-
Within 5 feet of his body - 130 MPH
Within 17 feet of his body - 90 MPH
Within 25 feet of his body - 5 MPH
Sand suspended in the air for defense is basically mobile partial walls. He can move it fast enough to block most physical attacks of average strength and speed. He could use it to protect himself in hand to hand and melee weapon fights. Projectiles are too fast to be blocked. Blocking with sand requires his full attention. He can keep up a proper defense against most average strength and speed opponents for about 30 minutes with intermittent offense if need be. If he is fighting a speedster or teleporter he can keep up a defense for a maximum of 5 minutes before being overwhelmed. If fighting a speedster or teleporter like this he will be unable to act offensively with suspended sands.
The shells and walls that Dingo creates are the density of cement, their strength varies depending on its thickness. The maximum strength of a true shell or wall is equal to a three foot thick block of cement.
Walls and Shells -
Within 5 feet of his body - Takes 5 seconds to completely form.
Within 17 feet of his body - Takes 30 seconds to completely form.
Within 25 feet of his body - Takes 1 minute to completely form.
Dingo is also capable of creating golems and constructs out of sand as well. Dry sand has a weight of about 100 pounds per cubic foot, and since Dingo is capable of changing the shape of his sand figures, they can pack quite a punch. The golems are usually slow moving, and are often used to scare away or ensnare others. Dingo most frequently fights with smaller sand constructs (8 - 10 feet tall), in the form of hands or weapons crafted out of sand. The larger the construct, the slower and less detailed it becomes. Also, the farther the construct is from his body, the slower and less powerful it becomes. The constructs can fluctuate in density from soft sand to cement, and are used to fight and ensnare. The more complicated the construct, the more difficult it is for him to control.
Size |
Number |
Battle Equivalent |
Lifting Strength |
Duration for One Construct |
3 Foot |
Ten |
Dog |
100 Pounds |
80 Minutes |
7 Foot |
Four |
Human |
200 Pounds |
60 Minutes |
15 Foot |
Two |
Horse |
500 Pounds |
40 Minutes |
30 Foot |
One |
Elephant |
700 Pounds |
20 Minutes |
50 Foot |
One |
Dinosaur |
1500 Pounds |
10 Minutes |
Larger numbers of constructs will remain for lesser amounts of time and will be slower and harder to control. If he creates the maximum amount of a specific size of construct (10 dog sized constructs or 4 man sized constructs) the longest duration he can sustain them before fatiguing is ten minutes.
Each construct moves at 75% the speed of the form created. Constructs speed is reduced 1% for every foot of size increase. Example, a six foot tall human-form construct would move at 75% the speed of an average human. A 50 foot tall human construct would move at about 30% the speed of an average human. He tends to move with his constructs, but they slow as they distance from him. If one goes 20 feet away from him it will stop moving. At 25 feet it will collapse.
Dingo is able to transform his body into sand. While in sand form, Dingo is capable of changing his shape, size, and density. If he comes into contact with a large amount of sand while in sand form he can absorb it into his body and increase his size accordingly. His body still contains a kind of “nucleus” in the center of the sand body. His 25 foot radius is still in effect and thus the largest he can become in sand form is 50 feet tall.
Dingo can regenerate injuries sustained while in sand form by absorbing more sand from the environment. He must have at least 180 pounds of sand in order to safely return to human form. He will naturally pull sand toward his core if his body is not the proper weight until his usual weight is restored. If he suffers a massive concussive attack to his core (Explosion) the regeneration process will slow significantly and it could be several days before he returns to human form. If Dingo is injured in human form and then transforms into sand, the injury will remain when he returns to human form.
NOTE - This is here for reference purposes. Dingo's weaknesses should be discovered or hypothesized by your character IC. They should not just intrinsically know his Power Flaws.
Focus - While controlling sand, Dingo must focus on his control. He tends not to move his own physical body much while controlling the sand because it distracts him from his focus. Any outside distractions that break his focus can cause his constructs to temporarily collapse.
Non-Physical Attacks - Dingo's sand is usually used for physical defense, and is very effective against physical attacks. If someone used an elemental, psychic, or other non-physical attack, he would be hard pressed to defend himself. Also, he must be able to keep up with the movements of an attacker in order to block them effectively. Blocking someone who can teleport or move at a great speed would be difficult for him to do without forming a shell.
Water - If Dingo’s sand is wet it will be harder for him to control, and it will decrease in speed and range by about 30%.
Heat - Sand melts into glass at 3000 degrees. If he is heated to this extent he would be transformed into glass. Any section of his body turned into glass will become unusable. If Dingo's arm is struck by lightning and turned to glass he will need to replace the lost amount of sand to return to human form. If his entire body is turned to glass he will die. If 75% of his body is lost he will lose consciousness. The remainder of his body will attract sand within his area of influence until he has enough to reconstruct. At this point he will return to human form, but will remain unconscious.
Metabolic Demands - Transforming into sand form boosts Dingo's metabolism significantly. After using it, he requires to eat large amounts of food. Multiple transformations into sand and back again over a short period of time can lead to severe fatigue and fainting. He always returns to the same state his body was in before turning to sand. He cannot heal or rest properly while in sand form.
Loss of Senses - Any part of Dingo’s body that is turned to sand looses the ability to feel textures. When completely in sand form Dingo loses all senses. He cannot see, hear, smell, taste, feel, or speak. He can sense his surroundings by detecting voids where his sand cannot penetrate. He can detect movement of individuals who walk on sand or through sandstorms within his area of influence.
Clothing - Dingo can only transform his own body into sand, not any of his clothing or accessories. He is capable of carrying these items within his sand form and re-donning them when he returns to human form, but if he loses them he will need to find new clothing once he becomes flesh again.
Quotes
Trivia
- Bruce is terrified of Ghosts. He believes that his apartment is haunted.
- Bruce has a German Shepherd mix named "Tiberius".
- Bruce has Aboriginal Tattoos over much of his body.
Soundtrack
Physical Descriptions
You see a man in his mid thirties who stands a little over six feet and weighs approximately 180 pounds. One can tell by looking at him that he works out regularly. His face is rugged but attractive, usually with a couple of days worth of stubble on his cheek. His hair is brownish red and buzzed short and his eyes are a vibrant green which appears to be almost an unnatural shade. He bears a tattoo of a paw print on his left upper arm and if he were nude one would see Aboriginal designs tattooed all over his body.
The man is wearing tight fitting brown shirt with blue jeans. He has on a green jacket which comes to about mid waist which bears an Australian flag on the left breast. He has brown boots on and a silver watch on his right wrist. His ears are each pierced with a silver ring and he has a set of silver dog-tags around his neck. When he is not wearing his brown Akubra slouch hat, a pair of mirrored aviator sunglasses can be found pushed up on his head.
You see a man in his mid thirties who stands a little over six feet and weighs approximately 180 pounds. One can tell by looking at him that he works out regularly. His face is rugged but attractive, usually with a couple of days worth of stubble on his cheek. His hair is brownish red and buzzed short and his eyes are obscured by a pair of tinted motorcycle goggles.
Dingo’s costume consists of a body suit with a duster overtop. The body suit is mostly black, but has tan gloves and boots. There are a few aboriginal designs drawn out in tan in the black areas of the suit. There is a stylized tribal Dingo head in the middle of the chest and on the back of the duster. The duster itself is made of a brown leather material and seems specifically tailored for the man. The entire outfit is made of “Unstable Molecules”. A material that will change into sand as Dingo does and return to its normal state unchanged.
Gallery