Eris Dysnomia (Envy) |
|
Portrayed By |
Milla Jovovich |
Gender |
Female |
Date of Birth |
December 21, 1974 |
Age |
35 |
Zodiac Sign |
Saggitarius - Tiger |
Aliases |
Envy |
Place of Birth |
Chicago, IL |
Current Location |
New York City |
Occupation |
Mercenary |
Known Relatives |
See Below |
Significant Other |
None |
Identity |
Known |
Known Abilities |
Crystallokinesis |
Alignment |
Chaotic Evil |
Alternate Versions |
Future Envy |
First Appearance |
Almost Human |
Alts Played by Raff |
Bruce, Hildegarde & Rocket Raccoon |
Defunct Alts |
McKnight |
History
Eris was born “Erika Costa” to Carl and Adrienne Costa. She was born in Chicago and raised primarily by her mother. Her father was a member of the Italian Mafia and was arrested when she was only five. Erika’s mother took to drinking and the girl was neglected through her early years. The members of her father’s Mafia began stopping by frequently to make sure that the girl was well cared for. They made sure that she had plenty of food and was well clothed and in good health.
Erika spent much of her time at her Uncle Bernie’s restaurant. This was where most of her father’s old gang tended to spend much of her time. She liked to be around the men and they tolerated her for the most part. She spent her school years hanging around with the wrong crowd, trying to avoid her home as much as possible in an attempt to distance herself from her drunken mother. It was not uncommon for the girl to get in trouble for starting fights.
When she was 15, Erika began to feel a slight change in the world around her. She was suddenly aware of things around her in a way that she was never aware before. It was almost as though she could sense the presence of certain compounds and minerals around her. After a while she found that not only could she sense these minerals, but that she could pull them toward herself. After several months of experimenting alone she found that she could cause crystals to spontaneously erupt from the ground.
When she was 18, Erika showed her ability to a few of the men in the Mafia. Their demeanor toward the girl shifted almost instantly. They demanded of her that she create gemstones for them to sell, but none of the crystals she created would last longer than a few weeks. They continued to push her to no avail and kept her under constant surveillance.
Erika spent the next few years honing her abilities in an attempt to appease the men. She found that she could distinguish different types of minerals in the ground and eventually found ways of combining them to form crystals of differing color and hardness. After a bit more training Erika was able to shape the crystals into crude shapes, learning to form blades and spikes with some effort. She found that due to the growth patterns of the crystals, she could easily grow flat crystals in the shape of snowflakes or stars.
Erika was never able to produce a durable gemstone, but Don Rizzo saw other uses for the girl. He had her sent to Japan when she was 20 to study advanced combat training. Here she was trained in Kenjutsu, Ninjutsu, and Karate. Erika returned to the United States at the age of 28 and worked as a bodyguard and assassin for the upper tiers of the Chicago Mafia. She was given the codename “Eris” by the mob and liked it so much she abandoned her old name. She began referring to herself as “Eris Dysnomia” after the Greek deity of discord.
Over the next few years Eris had more specialized training. She was taught how to use a firearm, how to handle a car and motorcycle in chase situations, and how to fly a civilian helicopter. The Don began hiring Eris out as a mercenary to anyone who could afford her. She stole, kidnapped, and assassinated almost without question.
Eris was 33 she was hired to assassinate a man who turned out to be a mutant like herself. Eris had only heard vague mentionings of other super-powered individuals from snippets on the news. When confronted with another mutant she found that she had no desire to destroy him. She informed Don Rizzo that she would not harm the other mutant and warned him to leave her people alone.
The Don was furious with Eris for disobeying him and he sent his men to kill the mutant despite Eris’s warning. When she learned of this, the woman decided it was time for her to leave the Mafia. She could not bring herself to harm the men she had worked with for so long, but she needed to leave the city. Having heard of an entire community of mutants within New York City, she moved out to Manhattan to see what she could find.
Since moving to the city she has made a name for herself. The news refers to her as the "Envy, the Mutant Terrorist". She tends to keep to herself, but word in the underground is that the woman has a base of operations somewhere near the southern docks. A successful sting led by SHIELD agents has recently landed the mutant in a mutant prison. Her exact whereabouts are not public knowledge but authorities promise that she is no longer a threat to society.
Timeline
Date |
Log Title |
Cast |
Summary |
April 28, 2010 |
Almost Human |
Alex H. & Eris |
Eris meets Alex H. at “Nowhere”. They have a short discussion in which Eris turns down the man’s advances. |
Date |
Log Title |
Cast |
Summary |
May 4, 2010 |
Back Alley Brawl |
Corrin, Eris & July |
Corrin stops Eris from attacking an old man. They get into a fight and July shows up to complicate things. |
May 25, 2010 |
The Wrath of Envy |
Eris, Lucas, Rashmi, She-Hulk |
Eris gets into an altercation with some thugs in the park. Rashmi and Lucas try to save said thugs. Eris fights back and She-Hulk shows up to chase her off. |
May 30, 2010 |
Threats & Promises |
Eris & July |
Eris confronts July about their previous meeting. |
May 31, 2010 |
The Dispute |
Envy & July |
Envy runs into July in the park again. This time she decides to fight the girl and figures out her powers. |
Date |
Log Title |
Cast |
Summary |
June 3, 2010 |
Diffusing the Situation |
Domino, Envy, Hosea & Scout |
Scout manages to anger Envy. Hosea tries to intervene but only escalates the tension before Domino steps in to talk some sense into everyone. |
June 16, 2010 |
Intrigue |
Eris & Vincent |
Vincent discovers Eris in an alley. It seems she fascinates the man, Eris decides not to try to kill him yet. |
June 19, 2010 |
Taking Time for Oneself |
Eris & Tony |
Tony meets Eris at a nightclub. He convinces her to relax a little and even gets the woman to dance. |
Date |
Log Title |
Cast |
Summary |
August 4, 2010 |
Capturing the Crystal Mutant |
Mach IV, Envy, Phantom & Songbird |
Eris responds badly to the lecherous behavior of a police officer. Abe, Caleb, and Melissa appear to stop Eris. |
August 14, 2010 |
The Proposition |
Eris & Stryfe |
Stryfe approaches Eris with an offer to join the Mutant Liberation Front. |
August 28, 2010 |
Capturing the Crystal Queen |
Alessia, Eris, Robbie & Tony |
A day in the park turns into an arrest as Speedball, Iron Man and Alessia apprehend Eris and hand her over to SHIELD for safe keeping. |
Date |
Log Title |
Cast |
Summary |
September 13, 2010 |
A Violent Escape |
Envy & Vincent |
Envy escapes from captivity when SHIELD tries to have her transported upstate. Vincent shows up at just the right time and acts as her getaway. |
September 20, 2010 |
The Hideout |
Envy & Vincent |
Vincent tracks down Envy at her apparently not-so-secret hideout. |
Date |
Log Title |
Cast |
Summary |
October 26, 2010 |
Iron Man is NOT Hitler |
Eris & Megan |
Rain drives a Pixie into shelter where she finds companionship and a conversation on the true nature of the Avengers. |
Date |
Log Title |
Cast |
Summary |
December 4, 2010 |
A Shifty Figure |
Eris & Shifter |
After questioning Shifter about the shootings in Mutant Town, Eris fights and appears to kill the other mutant. Not really dead, Shifter follows the woman and observes her spying on Stark Tower. |
December 8, 2010 |
Defending the Fortress |
Envy & Fenrir |
Fenrir catches Envy spying on Stark Towers. Envy decides she’ll try to kill him. |
December 17, 2010 |
End Game Part 3 |
David, Dingo, Envy, Kisha, Lil, Mason & Zoya |
Things go badly in Mutant Town when the Block Party gets attacked by shooters. |
Date |
Log Title |
Cast |
Summary |
February 10, 2011 |
The Offer |
Cloud & Eris |
After inconveniencing the Yakuza, Cloud is offered a position as a hired killer by Eris. |
February 26, 2011 |
The Failed Assassination |
Emma, Envy & Iron Man |
Envy tries to assassinate the Mayor and Chief of Police. Iron Man & Emma manage to stop her. |
2012
Date |
Log Title |
Cast |
Summary |
May 9, 2012 |
Lend Me Your Hand |
Cale, Eris, Mason & Nicholas |
Mistaking Mason for someone she was hired to “send a message to”, Eris decides that she would like to cut off his hand. |
May 11, 2012 |
Do I Make Myself Crystal Clear? |
Connor, Envy, Mikhail & Stormwaltzer |
Connor and Donna decide to seek vengeance upon Envy for all of the variously horrible things she has done. |
May 9, 2012 |
Admitting Defeat |
Eris & Tabitha |
Tabitha and Eris get into an argument that nearly causes several civilian casualties. |
May 17, 2012 |
Can You Help Me? Now. Or I'll Kill You. |
Cyril, Eris, Fiona & Giea |
Eris tries to find a book on magic at the book store. Unfortunately they only sell useless books on the subject. |
May 23, 2012 |
Getting A Head |
Envy & Patches |
Envy releases the children after Patches presents her with the head of Stormwaltzer. |
May 24, 2012 |
Stormwaltzer's Trap |
Envy & Stormwaltzer |
Using the fake head to track her movements, Stormwaltzer tracks down Envy in an attempt to teach her a lesson for all the trouble she has caused. |
Friends & Family
Name |
Race |
Relation |
Notes |
Carl Costa |
Human |
Eris’s Father |
He went to jail when Eris was a child. She has no memory of the man and does not communicate with him. |
Adrienne Costa |
Human |
Eris’s Mother |
She spends most of her time drinking. Eris does not speak with the woman any longer. |
Bernie Costa |
Human |
Eris’s Uncle |
He works for the Chicago Mafia. Eris has lost contact with him since leaving, but he is being pressured by the Don to get her back. |
Don Rizzo |
Human |
Don of the Chicago Mafia |
Eris used to work for him, but left when he told her to kill a mutant. Eris is currently out of the Don‘s territory, but he is still looking for ways to get her back under his control. |
Kaneda Sensei |
Human |
Eris’s Sensei |
Martial Arts master that trained Eris. He currently resides in Japan. |
Name |
Race |
Relation |
Notes |
Alex H. |
Cyborg |
Acquaintance |
Met him at "Nowhere". She got some information out of him & turned down his advances. |
Corrin |
Mutant |
Enemy |
Stopped her from collecting money from an old man in an alley. They got into a fight afterward. |
Domino |
Mutant |
Acquaintance |
Intervened when Eris was about to get into a fight with Hosea & Scout. Eris hesitated when the woman spoke to her, seeing her words as true. |
Hosea |
Mutant |
Annoyance |
Intervened when Eris was about to attack Scout. Eris is not a fan of his preachyness. |
July |
Mutant |
Enemy |
Insulted her in a back alley after which Eris tried repeatedly to kill her. Eris was ultimately unsuccessful but tried again in Central Park. Eris is unfond of the girl |
Lucas |
Mutant |
Enemy |
Interfered with Eris's attack on some thugs in Central park. |
Rashmi |
Mutant |
Enemy |
Interfered with Eris's attack on some thugs in Central park. |
Scout |
Mutant |
Annoyance |
Annoyed Eris enough to warrant an attack. The girl got away when Domino & Hosea stepped in. |
She-Hulk |
Altered Human |
Enemy |
Tried to stop Eris from killing Rashmi & Lucas. |
Vincent |
Mutant |
Acquaintance |
Met in an alley. She can't decide whether or not to tolerate him or destroy him. |
Characteristics
Supremist - Eris is of the mindset that mutants are the next evolutionary step for the human race. She believes that it should not be humans who must learn to tolerate mutants, but mutants who must learn to tolerate the weaker species. She believes that Mutants should have the right to do as they wish, and that humans who intentionally harm mutants should not be allowed to live.
Eris tends to be very fond of others of her own kind, though this may be difficult for others to tell. She is always thinking about what she sees as best for mutant kind. If the other mutant seems weak, she usually tries to toughen them up. If the other mutant is a human sympathizer, she sees that individual as a lost cause and potential threat to her future goals for the mutant race.
Arrogant - Eris is rather beautiful and skilled in combat. Neither of these things are lost to her. She views herself as the epitome of mutant kind and isn't afraid to share this viewpoint with anyone who might think otherwise.
Elitist - Eris prefers only to surround herself with others of her kind who share her own beliefs. Those beliefs being that mutant kind is far superior to human kind and that mutants should be the ones running this country. She views humans as a step back in evolution, as most humans view apes. She views mutants who are unwilling assist in building a world in which mutants are in control as weak and a detriment to mutant-kind.
Protective - Eris is defensive of any mutant that seems as though they need her help. She is willing to assist any of her kind, but at the same time if it seems as though they will try to hinder her long term goals she will not hesitate to put them in their place.
Ruthless - If you do something to severely piss off Eris, she won’t hesitate to react in a negative manner. She won’t necessarily attack everyone who crosses her, but she'll definitely do everything in her power to intimidate that individual.
Gemstones - Eris is capable of creating jewelry-quality gems. She sells them at pawn shops and jewel collectors whenever she begins to run low on money. These gems never last more than a few weeks without her there to maintain them, but by the time the shop owner realizes this she is long gone.
Motorcycle - Eris has a black Yamaha VMAX motorcycle.
Living Accommodations - Eris recently rented out an apartment in Brooklyn.
Language - Eris is capable of speaking Japanese and English fluently.
Hand to Hand Combat - Eris is well trained in hand to hand combat. She is capable of easily handling up to four untrained fighters at one time without the use of weapons. As the skill of her opponents increases, she is able to handle fewer and fewer of them.
Weapons Training - Eris was required by her job to learn how to use a gun properly. She is fairly accurate with a handgun but prefers not to use guns. She is well versed in several weapon styles including various sword and staff styles.
Accuracy - Eris is extremely accurate when it comes to thrown projectiles. She has about 95% accuracy with thrown projectiles at a stationary target within a twenty foot radius. Her accuracy decreases as the speed and/or distance of the target increases.
Vehicle Training - Eris is trained and licensed to drive a car and motorcycle and to fly civilian helicopters.
Companionship - Eris is seeking out others like herself with similar interests and views. She’s been surrounded by normal people for pretty much her entire mutant life and would like to spend some time around her own kind.
Mutant Equality - Eris’s ultimate aim is for mutant superiority, but for now she will strive for equality. Her means of achieving her goals are less than civil however, and she is willing to do whatever it takes to accomplish them.
Perfect Her Abilities - Eris realizes that she has not yet fully mastered her powers. She strives to unlock her full potential as a mutant.
Over-Confidant - Eris tends to be a bit feisty and can be hard to get along with at times. She is strongly opinionated and can easily be drawn into arguments and altercations. Eris sometimes over estimates her own abilities. This can cause her to get into difficult situations without properly thinking through the circumstances of her actions.
Perfectionist - Eris likes everything to be perfect. She needs everything to be symmetrical and clean at all times or else she becomes distracted and this can cause her mood to go sour. Aside from her surroundings, Eris needs herself and everyone around her to be perfect. This sometimes causes her to make unrealistic demands of herself and those around her.
Trouble Seeker - Eris likes to show off her talents. She will not hesitate to verbally or physically attack someone because of something they said or did. Though Eris wishes for mutant supremacy, she has been known to attack other mutants simply to test her own strength against their abilities.
Criminal Underground - Eris has severed her ties to the Chicago mafia. She has worked in the past for the Yakuza and for various Mafias in New York City. Since she has decided to no longer work for humans anymore she has become slightly unpopular with the underground. In truth they fear what the woman will do in the future. They see her as a possible threat and may come after her in the future.
Powers
Envy is capable of generating and manipulating crystals and gems at will. She can cause the minerals within the ground and water to form crystals and gems and can manipulate their growth to shape objects and weapons crafted out of crystal. By manipulating the types of minerals used, Envy can change the color and hardness of the crystals and can even craft gemstones.
Crystal |
Tensile Strength |
Quartz |
1.5 TSI |
Gems (Emerald, Ruby, Sapphire) |
25 TSI |
Diamond |
150 TSI |
Envy can cause crystals to grow out of the ground within a twenty foot radius of her body. She can create them at an incredible rate within five feet of her body. The further out the crystals grow the slower they are formed. The crystals can erupt as spikes, spires, walls, or clusters. She can also cause weapons to appear from the ground if she needs them. Eris can create any type of crystal that she possesses the minerals to craft, but diamond is the easiest to form due to its high carbon content and the large amount of carbon in the ground.
Envy can detect and identify mineral deposits within a fifty foot radius of her body. She is capable of storing minerals within her own body to seemingly craft crystals out of the air. So long as Envy is standing on solid earth or is within a body of impure water she is able to absorb minerals to replenish those she uses up.
Envy has some telekinetic abilities when it comes to manipulating crystal. So long as the crystals are touching her body, they are weightless to her. This means that she is able to wield large amounts of crystal without it slowing her down.
Envy is able to turn all or part of her body into any crystal she is able to create. Her body will have the same strengths and weaknesses as the crystals she creates, so they will break and melt or vaporize at the same thresholds as specified in her powers.
While in Crystal Form Envy will gain the following strengths:
1. - Envy will be able to withstand physical attacks less powerful than the tensile strength of the crystal she has become. (Quartz 1.5 TSI, Gem 25 TSI, Diamond 150TSI).
Envy will be able to sustain weight equal to the tensile strength of her crystals. For example, if a wall weighing 100 tons were to topple onto Envy in Diamond form, she would be able to catch and hold up the wall. Her physical lifting strength will not increase, but she will be able to support items that happen to land on her. Is she were to catch this hypothetical wall, she would not be able to do anything but hold it up until someone assisted or her diamond form wore off.
Envy’s punching strength will not increase, but being struck by the woman will be like being hit with a crystal rod.
2. - Temperature immunities will be as follows: Quartz 3000F, Gem 3500F, Diamond 1300F. Beyond these thresholds Envy would melt or vaporize, which would be fatal.
3. - Resistance to acids and electricity while in Diamond and Gem forms as these crystals are insoluble and can be used as electrical insulators.
4. - The ability to refract and redirect light and lasers.
While in crystal form, Envy will have the following weaknesses:
1. - Envy will weigh several hundred pounds in crystal form (If you need an exact weight we can say around 750 pounds). Her speed and agility will be decreased by half and she will not be able to jump nearly as high. Being essentially made of rock, she will not be able to swim or float.
2. - Envy will be susceptible to breaking and shattering from specific sound frequencies just like her other crystals. If Envy fractures in crystal form she will die. If she sustains a crack or a fracture and turns back into flesh, she will sustain massive injuries in the broken area including broken bones, severe lacerations, and ruptured organs.
3. - Envy will still be susceptible to psychic attacks.
4. - While Envy will not break from blows weaker than her tensile strength, excessive concussive force can knock the woman unconscious. Knocking Envy unconscious causes her to revert to her natural form.
5. - Envy is only able to maintain her crystal form for one hour at a time, after which point she will need to rest for at least six hours before turning back into crystal.
NOTE - This is here for reference purposes. Envy's weaknesses should be discovered or hypothesized by your character IC. They should not just intrinsically know her Power Flaws unless they know specific properties of crystals.
Crystal Degeneration - Envy’s crystals do not last forever. Usually she disintegrates them back to their original minerals after she is done using them, but occasionally she will leave them around. The crystals and gems that she creates will become less stable over time and are susceptible to cracking after a few weeks. After about two months they will revert back to their original mineral components.
Crystal Brittleness - Thin crystals will break easily. Harder crystals can still be damaged by striking a flaw or by applying extreme force. If struck in the correct location with the correct amount of force, large crystals will cleave along their planes.
Soundwaves - Certain sonic frequencies can cause Envy’s crystals to vibrate to the extent of cracking and shattering. If the correct frequency is found, Envy’s crystals will break as she forms them.
Heat - Crystals will melt or vaporize at certain temperatures.
Crystal |
Transition |
Temperature |
Quartz |
Melts |
3000 F |
Gems (Ruby, Sapphire, Emerald) |
Melts |
3,500 F |
Diamond |
Vaporizes |
1,300 F |
Quotes
- “You can't really cheat on a human. It's like going out on a date and leaving your dog at home.”
Trivia
- Eris has a ferret named “Loki". Yes they’re illegal in NYC. She seems not to care.
WARNING!!
Eris is not a nice person and she tends to lash out at people. She will not hesitate to attack you if you give her a reason to.
Soundtrack
Physical Descriptions
You see a woman who appears to be in her late twenties or early thirties. She extremely thin and yet very toned, giving her a fragile yet dangerous look. The woman’s skin is pale and flawless, and her long limbs give her an elegant look. Her face is very pretty, with full lips and pale blue eyes. She usually wears bold lipstick and dark eyeliner, and her hair is a mismatched dye-job of natural red and dyed black.
The woman is wearing a pair of tight black jeans and a green tank top with a short black jacket overtop. She is adorned with expensive looking belts and jewelry which sport gemstones of varying colors and sizes. She is wearing a pair of high black high heeled boots which click authoritatively as she walks.
You see a woman who appears to be in her late twenties or early thirties. She extremely thin and yet very toned, giving her a fragile yet dangerous look. The woman’s skin is pale and flawless, and her long limbs give her an elegant look. Her face is very pretty, with full lips and pale blue eyes. She usually wears bold lipstick and dark eyeliner, and her hair is a mismatched dye-job of natural red and dyed black.
The woman is wearing a skintight black outfit that covers her entire body from the neck down. She has long gloves and tall boots that are dark green in color and wears a belt that looks as though it is made from emeralds.
Gallery