Her super strength would hardly be called top class at five tons of lift. Her upper strength is nearly seven tons, but comfort level wise, five is as high as it gets without stress involved adrenaline adding to things. Joan can throw a car (punch buggy no punchback!), or a small truck if it fits the weight limit , pull street signs out of the cement, and jump a couple of stories into the air from a standing position. She could tie knots in pry bars if she wanted, but there are no special effects involved with this. The woman isn't strong enough to do extra stunts like shockwaves and what not. Certainly can't even begin to affect the top end Marvel metals.
- Quite simply, Joan is invulnerable to physical harm. All forms of physical harm. Bouncing bullets, knives bend, drop a building and at most she'll admit an 'Ow', but there are limits. It would take something around 40 tons of force to bruise or cut her, and along the fifty ton range to break her bones. There are people out there that can do her considerable harm. There are also many machines out there that can hurt her. Not talking about special comic book stuff either, just real world machinery. Hell, hitting her with a semi going at full speed is going to hurt, especially if it's loaded. She may get up and limp away, but doesn't change the fact she could survive.
- Of course there are ways to be hurt other than physical. Having no mental shielding at all, and no magical protection, those means can easily hurt her. Even kill her depending. A magical weapon can cut her. A psionic attack can knock her out or worse. A telepath could shut down her mind depending on RP. Sonics will still make her fall down and render her ineffective depending. There are lots of options.
- Temperature extremes count in this. Joan can survive insanely high (Up to 3000 degrees in way of heat As it takes that to melt mundane materials in the real world. Carbon steel is around 2900.), and low (Around -454 degrees Fahrenheit since that's about what space is. She can survive there for short durations.), temperatures. The weather doesn't affect her much.
- Something she isn't aware of, she can hold her breath for nearly half an hour.
- Some drawbacks to this: Drop a building on her, and Joan may die of dehydration before she's found. Can't move that much weight. And no, her invulnerability doesn't stop her from having to eat and drink. Her power doesn't protect her from everything either. Joan still needs to eat and sleep to live. This means she can be gassed (So long as it's breathed in. Chemicals absorbed through the skin do not affect her.), starved, and even catch cold, just like anyone else. Also makes some medical care damn near impossible.
Business - Always had a good head for the books, and in business. She was taught how to manage the family expenses while growing up, and when she proved to have knack for it, Joan was kept doing so. Learned a great many things, and has learned more since running away. Joan's good at business things. Especially computer related business. The money she has was earned through stock trading, and very wise investments. It's a gift the woman has. Her computer skills are decent, but do not count for their own skill. Knowledgeable if average user and nothing more.
Driving - Trucks, tractors, motorcycles, and cars.. on the family 'farm', everyone was expected to help out. This meant that Joan had to learn how to use the various vehicles that the community used daily. While she's certainly no stunt driver, the woman can even drive big rig trucks, for all she has no license for it. The motorcycle she learned because she wanted to. Both a normal car, and a motorcycle, she has proper licenses for. Legal in that regard. She races motorcycles for fun, and does so every chance she gets. She's damn good at motorcycles, and moderate with everything else. Semi trucks require training, so that's why they are listed here. It's something of note.
Guns - Not that Joan has touched a weapon since leaving the community years before, she none the less knows how to handle a gun. Revolvers, semi automatic hand guns, and rifles. She can care for, load, and fire in the right direction. To be honest though, the woman hates the things, and will be very reluctant to use them. Never mind rusty in their use. Guns kill people. She wants to avoid that. Joan does not own a gun.
Good Right Hook - No Joan doesn’t have anything anywhere near being combat trained, but good old Uncle Nigel taught her how to punch someone. She has a mean right hook not even counting her power. Of course this is one of those 'caught you by surprise and only works once' a fight kind of things, but she can lay someone out.. if they aren’t expecting it. Few trained combatants will be caught by it, and she can be avoided.
Animal care - Born on a farm, Joan was expected to care for the animals there. Cows, goats, horses, and of course dogs. She knows how to feed, clean, and care for these animals. How to keep them calm and get them where she wants. Can ride horses as well. Knows how to care for the saddle, put it on, and handle the animal while in said saddle. Even knows how to milk a cow, for all she'd rather not do so again, and she certainly hopes to never have to muck out another stall.
Cooking - Considering the size of the community she was in, the young woman was taught how to cook, and for large groups. Joan knows many recipes by heart, and is a good cook besides. Don't expect anything fancy however. She knows solid American midwest cooking, but she sure can make a killer chocolate cake.
Comfortable wealth - Not rich, but the woman is most certainly living well. Being on her own, and without many expenses, Joan does well for herself. She can easily pay her bills, leaving her able to save money as well as splurge now and again. That she doesn't have expensive tastes also helps. Don't expect her to be buying cars, or spending a years salary on clothing, but she can splurge on taking a friend to the movies, and other such things.
Motorcycle - Her babies. She has two. A street legal BMW HP2 Sport, and a Yamaha racing cycle. This resource isn't really about the bikes though, for all they are very nice. Spending as much time at the track as she does, Joan has become friends with other racers. These people are the ones she can call upon in times of trouble. They are normal people, but don't underestimate them. A small horde of adrenaline junkies with fast vehicles could be very useful. This resource also deals with her mechanic, Oliver. Sure she pays him, but he's good.
New identity - Joan was handed off to the FBI for witness protection after her foster parents were killed by two of her cousins. As of yet nothing has gone on court wise, but Joan is still living under a new identity, kept around in case that she's needed to testify against her cult of a family. The FBI created a new ID for her and set her up in New York. This only means that her ID is legit, even if Joan isn't the name her parents gave her. She must also check in with her handler ever month.
Art Gallery - While Joan doesn't own it, she does help out at the place part time. Mostly in way of managing the gallery's expenses and the monetary transactions that occur between buyer and artist. In SoHo of course, the shop is well to do. Doesn't mean Joan knows a whole lot about art, but she's picking up things here and there.
Patient - Just one of those things. Joan isn't a saint, but she's patient just the same. Patient enough to wait a couple hours without much fidgeting, to deal with troublesome children without yelling, and more than patient enough to listen to people's problems. There's no hurry to life, and you can take the time to smell the flowers. This isn't to say she's slow about things, or lazy. Just not prone to getting frustrated when things don't immediately work. Do things right the first time, even if it means taking extra time.
Practical yet silly - Being responsible is something that is very important, and Joan understands this and believes in it rather strongly, but at the same time.. there are simply points in life where you need to be silly. Throw it all to the winds and make a fool of yourself. Joan rides her shopping cart down the slope of the store to her car, she stops the pick the flowers in other people’s lots, races motorcycles on weekends, and she makes faces at kids through windows. All the same she works, supports herself, and makes sure all of the bills are paid on time. Even with being silly she doesn’t forget, or put off, the things that need tending.
Guarded - Due to her upbringing, and her escape from a cult, Joan doesn't talk about her past. Her family is a non topic, and even if she didn't have to protect her new identity, she wouldn't speak of them. Ashamed of her family, truly bothered by their radical world view, the more she learned of the truth behind the cult, the more disturbed she was by it. Another insane man convincing people that he was god reborn, then abusing their every trust. The woman keeps her cards close as it were.
Self Assured - Running away taught Joan to stand up for herself. Doesn't hurt that she's invulnerable and beautiful. She knows she can try for what she wants if she wants to. No need to hesitate or be ashamed. This doesn't mean Joan is extroverted. She's hardly that. Won't be shouting off the rooftops, or doing things to earn the spotlight, but just the same she's comfortable with who and what she is. Even in being a mutant.
Simple tastes - Raised with only the bare basics of life, having to earn her daily meal, Joan kept that even in the real world. Excess is all around her, but she doesn't try for much of it. Instead, she enjoys simple things. A low cost home cooked meal, watching the sunset, enjoying coffee with friends.. this one isn't an expensive date by any means.
Gets Things Done - Joan doesn't think of herself as a super hero by any stretch of the imagination, but like a lot of women raised as she was, if something needs to be done.. she does it. No matter how dirty, nasty, or otherwise, if there is no one else who can get the job done, Joan will roll up her sleeves, set her jaw and get to work. No complaints, no bitching about how life is unfair, it simply gets done. It directs back to her practical trait. No point in throwing fits about something you can’t change.
Hunted - Born to a radical, religious, anti-mutant cult, Joan ran away from them years ago. Problem is, in being one of their own, they are determined to either have her back, or have her head. To this end a couple of her elder cousins are searching for her. They have had no luck for many years thanks to the FBI having hidden her, but they are out there, and they are stubbornly searching. In addition to this Joan is in the Witness Protection program. She must keep her true identity a secret, even if she's hardly an important personage.
Invulnerable - A trait that truly affects your world view, and something Joan must constantly work to curb. She could crash motorcycles any time she wanted and walk away without much risk.. excepting for that she can't afford bikes like that, and she must remain low key due to her being in witness protection. There's always this struggle between wanting to be an adrenaline junky and the need to be practical and smart. She very much wants to throw it all to the wind and jump out of airplanes without parachutes, but that can't happen or she'd lose her new identity. Joan has a secret ID and isn't even a super hero.
Medical attention - Joan can be hurt. There's a huge problem with this in that no mundane medical facility is going to be able to help her. She's no ties to the super hero community at this time, and so won't be able to gain medical attention if it becomes necessary.